140 words  |  
Categories:  Game Design & Art
Thumbnail Image for Hemiseraph

I created this character as a side project while going to school to learn and practice texturing and normal mapping with Zbrush. Very few instructors at my school knew how to do this, so I had to teach myself by posting on 3D forums and trial and error. Luckily, I was able to finish it without screwing up my final projects for graduation. Later in life, I discovered the wonders of sleep.

3d1_01 3d1_02 3d1_03 3d1_04

Technical Info

The character model is three meshes (flesh, cloth, machinery) and right around 5000 tri. The textures are six 512 TGAs total. I used 3D Studio MAX for most of it, Zbrush for Normal Maps and textures, and PhotoShop for everything in between. I have several plug-ins for all of these programs that I probably used, but they’re mostly hotkeyed so I forget which I used for this one.


Instead of a comment thread, I've switched to a discussion platform you probably already use:

Remember to tag me if you want a response.

Other Articles You May Like

(Thumbnail Image for The Marriage Experiment and the End of an Era)
The Marriage Experiment and the End of an Era
1148 words  |  

For the first 8 years of my relationship with Kati, I was stubbornly anti-marriage. We spent years working on our relationship, and it hasn’t gone to waste.

Read the Article
(Thumbnail Image for How Shitty Should American Poverty Get?)
How Shitty Should American Poverty Get?
2451 words  |  

Income inequality and poverty have finally become a popular topic. We should look at fewer graphs, and instead look at real life.

Read the Article