The Game of Politics

It has been my observation over the last several years that lawmaking and social development are extremely similar to game design. You are trying to create a balanced and fulfilling environment for all participants. You are trying to eliminate exploitation that would give anyone an unfair advantage within your system. You don’t want anyone to think that your system is unfair. You don’t want your customer service lines lighting up with complaints.

When implementing laws, they must also be enforced. When a player breaks a rule, a Quality Assurance tester should find this problem and point it out to developers that can then close off the opportunity for that rule to be broken. If the rule involves something more social, then a moderator or game master will suspend or ban that user’s account.

At the end of the design process, it is important to realize that you will never create something that absolutely everyone will like.

Taxes

Taxes are a necessary evil in any large civilization. Public services must be financed somehow and everyone uses some of them. And hey, for us Americans, someone has to pay for all these illegal and unprovoked wars we wage, right?

In online games with built-in economies, taxes are taken out of the system to help maintain balance and to prevent the highest level players from having complete control over the in-game markets. They do this by offering premium content (like Flying Mounts in WoW) for high prices. These funds are basically destroyed instead of being sent back and forth between players. This helps prevent inflation as well, as less money is in circulation.

In game design, negative consequences are given to players that do not play in the desired manner. A hundred chickens run out and attack you if you hit any single chicken too many times in Zelda for example. When your character dies in Final Fantasy XI, it loses a large chunk of experience points. When you try to take a shortcut through the poison marshes in Dragon Warrior, it deals damage to your characters. The list goes on and on.

Taxes fulfill this function in American society in some ways. We don’t want people to drink constantly, so we tax alcohol. We want to clean up the environment, so we give tax breaks to people that drive hybrid cars. We only want rich people to have healthy food, so we subsidize the unhealthy stuff to make it cheaper. You get the idea.

Few people would say they enjoy paying taxes. It is a near-universal feeling of dread to look at your paycheck and see just how much of it is being taken away just because you chose to be productive and have a job. This negative consequence being given to a positive social action (employment) seems to encourage people not to work. Add to that the fact that the government will pay you to be unemployed and you have a very odd game design going on.

As much as I hate the rich getting richer, the Estate Tax that might be starting soon (it will tax large inheritances by between 35% – 50% I believe) would create a game state where the government will have a vested financial interest in rich people dying.

Healthcare

In video games, you can generally sleep off any injury with a quick trip to an inn. That or you’ll find first aid kits with anything you need to get better just scattered throughout the world. Sometimes you have to buy your own med packs, nights at the inn, potions, stimpacks, etc. but they are rarely expensive. You don’t use insurance.

You don’t get refused service if your injuries are too severe, which is especially surprising considering the injuries you suffer in these games are things like “possessed by demon” “ripped in half by a sarlac” or “falling off a floating island 30,000 feet above ground level”. The prices are never so exorbitant that you couldn’t pay your bill given a little bit of hard work, because there are no middle men. No prescriptions, no insurance companies, no credit beyond what you can borrow from your friends, and most importantly: no lawyers.

This makes video games a healthcare utopia, even if they are filled with diabolical villains, enormous monsters, terrible ghosts, and invading aliens all seeking to destroy the world. These things will most likely never be possible in our real world, but it is definitely an indication that simplicity is a much better answer than complicating healthcare further by adding the government to the mix and subsidizing insurance companies.

If our current healthcare system creates a game state where doctors, pharmaceutical companies, and insurance companies are better off when people are sick and unhealthy. It creates a motivation for these powerful people to wish poor health on every American citizen. That is how they gain advantage in the game. This is how the delicate balance falls apart.

Why don’t people go to the gym? Why don’t they eat healthier foods? Why don’t they go to the doctor immediately when something happens to them? “Because, it’s too expensive.” If this were a bug report to a gaming forum, the fix would definitely not be force every player to pay monthly in case they get sick. It would be to rebalance the pricing of medical care to make preventative care more accessible. Attack the cause, not the symptom.

Economics

In any video game with an economy, it is easy to trace where money is changing hands. In Final Fantasy XI, you could see who was using real money to buy in-game currency (gil) just by searching the auction house for a junk item being successfully sold for extremely high amounts of gil. In World of WarCraft, you can see the buyer and seller of everything that has ever gone through the auction houses. In many games, you could even look up a specific character to see everything he or she has bought or sold ever.

This creates an atmosphere of an informed public. When everyone knows how much everything is selling for and who has it, they can make informed decisions in their trading. They can prevent themselves from being ripped off or having someone take advantage of them. This prevents the market from falling into the hands of the few in secret. I know several guys that could tell me off the top of their head how much gold their new sword is currently worth, but have no idea how their 401k is invested.

Derivatives trading has turned the stock market into even more of a casino. Some people would say that the lack of regulation was the reason for the economic collapse, but I submit that the lacking factor is transparency. We don’t need small groups of easily influenced government officials drawing a salary from our taxes to oversee the markets, when we could easily demand transparency through our laws.

If every bank had to release their investment portfolios and accounting practices within 30 days of the action taken, the public would be able to regulate where they spend their money for themselves. They would be able to pull their money from banks that invest in immoral corporations. There would be traceable accountability for every market drop. They would be able to spot illegal activity easily.

There will always be people that don’t put in the effort to look into these things, but the glass house will force banks to invest intelligently and morally or face public relations nightmares and losses in business. There is no good excuse for secrecy anymore. If a bank wants to stay competitive, they would have to be agile to adapt to the actions of other banks.

Religion

Most games that have a religion or religions involved in them eventually show that they are silly. In some cases (Breath of Fire 2), the deity that everyone worships ends up being truly evil. In these societies, the followers of said religions are often good people that have just been tricked by someone or something. I don’t find this to be far off from the truth, but I’d like to see games take a more realistic approach in this sense.

Most [intelligent] religious people I’ve met have aligned themselves with their religion of choice not out of blind faith, but because that religion is the most compatible choice with their personal morals and beliefs. Others choose a religion based on a preacher they most relate to, or a community that they want to be a part of, or because they desire some direction to follow or avoid. I have yet to find a video game character that relates to their beliefs in a realistic way and I’d like to see this happen.

In the days when the rules of Catholicism were first created, they were in the spirit of furthering society in a positive direction. They designed laws that they felt would send us into an age of prosperity and personal fulfillment. For example, not allowing sex before marriage was their way of making sure children had two parents and were provided for. I happen to find these laws to be outdated.

I’m not sure why God would have a problem with AIDS sufferers using condoms with their wives/husbands. I can’t think of any reason this would be good design. We live in an overpopulated world and our natural resources are wearing thin. Perhaps we should consider telling everyone that God thinks contraception is not only perfectly acceptable, but a good thing and handing out condoms to anyone who wants them.

For that matter, perhaps religion should encourage homosexuality. Homosexual relationships are no different than heterosexual ones, except that they are adopting children instead of adding to the population. If God were to pronounce all of his homosexual children to be blessed, it might make the world a better place. Maybe we can change “Be fruitful and multiply” to “Be fruity and pair off”.

Also, it’d be hilarious to see if any holier than thou types suddenly try to become gay just so they have a better shot at heaven. We’ll see what they think about the whole homosexuality being a choice thing then.

On a side note, I’m okay with the United States being called a Christian nation if we actually practiced Christian ideals. This would mean providing for the needy (Socialism, OMG), turning the other cheek (no war), and having Jesus come and kick some moneychanger ass.

Recent Events

When I drive on a highway in Maryland, I see signs everywhere that say “See Suspicious Activity? Call 1800-Snitchgasm”. The only time I ever saw signs like this before was is in movies and video games with overstated tyrannical government oppression (V for Vendetta, 1984, BioShock), or a post-apocalyptic setting (Children of Men, Fallout 3). Which of these is Maryland?

Whenever I hear someone say that WikiLeaks is a terrorist operation it reminds me of the same things. This means that the word terrorist has lost all of its meaning. Instead of being someone that takes drastic action to cause widespread public fear, the definition now meets the same fate as the word communist did years ago. Definition: Anyone that the corporate and corrupt leaders of government deem to be inconvenient to their agendas.

Anything that can be destroyed by the simple truth *dramatic pause* deserves to be.
P.C. Hodgell

Throughout history, the old farts in power have always had trouble adapting to new technology. Whether it was Nixon saying insanely stupid things on tape, Blagoyevich selling a senate seat on tape, or countless senators emailing sexually explicit things to pages, these guys just don’t get it. Their vain attempts at secrecy all start to splinter and fall apart as technology becomes more and more powerful. Technology is an instrument of the people. It is our weapon in the fight against the secrecy and corruption that is everpresent in our elected officials.

The internet has to stay neutral for us to keep our only source of fact checking, real news, and free expression alive. Our government will never become transparent on its own. We have to force them to be open and honest with us. Until we can do this, we need sites like OpenLeaks, WikiLeaks, and truthout to pull open the curtain.

These are things that our press should be doing for us, but they have become corrupted and saturated by the powerful few as well. If we continue to fight for the people that are trying to help us, perhaps our media will see the light and actually give us the real news.

The Path of Least Resistance

When designing a level in a video game, the general principle for guiding your players through it is giving them as much freedom as possible and counting on them to take the path of least resistance. It is human nature to seek out the fastest and easiest route to success. By designing a system where the path you want them to take in their adventure is the one that seems the easiest and fastest, you will have the greatest control over their experience and be able to keep them from getting lost.

To some, the path of least resistance means searching the game’s rules and grey areas for secrets and exploits to “cheat” their way to the end. These are the people that use the Konami code and purchase Game Genies. These are the same ways that some people look at our legal system. They abuse loopholes and technical imperfections in the law to give themselves an unfair advantage over others. We call these people lawyers.

Lawyers operate in a world of cheating normal citizens out of what they deserve. They do this with their own secret language that only other lawyers can decipher. They do it by intentionally creating confusing wording in laws once they are elected. Like a morally corrupt programmer, they provide themselves with hidden backdoors to exploit later on for their own benefit. We need to use the same diligence for perfecting our laws against lawyers as we do for protecting our games from cheaters.

If we want our citizens to go through their lives safely, happily, and successfully, we would want to design a system where it is as easy as possible for them to follow that path while still giving them the freedom to explore. This means using taxes and subsidies. This means adding and removing red tape from various processes. This means giving the public all the accurate information it needs to make choices. Making things illegal doesn’t work, because then you are taking away the person’s right to choose, which will undermine their respect for authority.

When you look at many of our policies and how they relate to motivating and discouraging certain actions in American society, it seems we need some good game designers in Congress. We need the laws to be simple enough for anyone to understand. We need the laws to motivate people toward positive behavior and discourage the negative without removing freedoms. We need to promote good design in our laws and stop making compromises and politically comfortable decisions. We need to make the correct design decisions.

I invite you all to take a game –or book, or movie, etc.– of choice and look deeply into what we can learn from it as a society. What kinds of problems do we have that the societies in your fiction do not? What problems do they have that we might in the future? Creative simple solutions are the answer 99% of the time. Let’s find some together.

  1. No, I understood that.

    But I think you’ve sufficiently answered your own question. Significantly fewer games even feature an exploits anymore, and when they do, they are usually patched up soon after. I will say, however, that it is significantly easier to cheat in a computer game than on a console by virtue of a Developer Console, in which one can input certain commands. Half-Life and its sequel can be hacked in this way: sv_cheats 1; god; impulse 101 (impulse 101 spawns all items instantaneously where the player is standing, and sv_cheats 1 activates cheats on the server computer (the server being the player’s computer in the single-player campaign).

    You would have to ask, however, if this kind of cheating was not at least a little intentional, as giving users access to the developer console would undoubtedly lead to people taking advantage of the game.

    However, cheating in this age is an equal-opportunity enterprise. We don’t have to spend money on GG/AR/GS devices anymore, and we have the Internet: Everyone has the choice whether or not to take advantage of the game.

    But these same advantages, which are nearly universal in gaming, are not to be seen in real life because of the inequality of education across our society. While everyone has access to some education, that education is by no means equal: While few of us truly receive a quality education from the state, many of us suffer because the areas cannot pay adequate taxes. If we look at education as the instruction manual of our society, hardly anyone learns how to “cheat;” that knowledge comes not from any kind of education, but rather from social status and a defect of character.

    Unfortunately, it would also be impossible for all of us to cheat, because then not only would it not be considered cheating, but the standards by which we measure things like wealth and status would skyrocket further and further. For example, if you look at aristocracies, especially the Russians of the 19th century, who relied on serfs for income, they had to manufacture civilian ranks in order to distinguish one another, from a simple government clerk all the way up to the Tsar himself. It would be nice if everyone saw a boost in status, but this kind of valueless prosperity had to be supported by some other class of people, namely, the serfs.

    Compare a single-player RPG to World of Warcraft, at least in terms of economy. In Fallout New Vegas, for example, I could type in some code that will give me 999,999 caps. Hell in some RPGs, such as those for Super Nintendo, I could even make it possible to never even spend money when I bought something. In a single-player RPG, the values of the items never change because I am the only agent that is affecting the game world.

    Now, consider what would happen if every single player in World of Warcraft employed gold farmers, and had “free” access to mountains and mountains of currency. The auction house would be meaningless, prices would soar, and the Chinese gold farmers would be have to work 36 hours a day.

    This would never work in the real world because very rarely is there access to infinite cash, and because the instances of such a thing are so rare, nothing changes for the rest of us.

    If everyone had such access to money in the real world, the currency would cease to have value. This is inflation. Much like degree inflation: Access to higher education has been lax in recent years, and now a Bachelor’s means almost nothing in terms of the job market.

    Unlike a game world, where physical objects can be created at will (a sword, guns, healthpacks, etc), and money is simply a number in a status screen, the real world has limited resources that makes the items people require for a decent quality of life scarce.

    There are two significant difference that you failed to touch on: A game developer has no interest in manufacturing an advantage for himself over other players. He may have an advantage, but I’ve never heard of a game developer exploiting other players to his own advantage. Contrast this with the many political revolutions our world has seen: The incredible risk always exists that the revolutionaries will secure their own positions first, and betray their ideals in order to do it.

    The other significant advantage a game developer has is that he can always start from scratch: No previous circumstances exist in his game world, and if, in case he needs to patch something, the intended changes are immediate. Furthermore, he has another advantage in this area: He can test his ideas in a closed environment in order to predict the outcomes of his new policies. Philosophers and politicians in this area are confined to theory and thought experiment until their ideas are implemented, and if they happen to have made an error society at large pays the price.

  2. @Eric
    I am not comparing law-making to be similar to the fictional worlds in games. I am comparing the act of designing a game to law-making. I think you missed the point entirely.

  3. Many of the societies in the games I play still experience many of the problems we have in real life, even if they are far away from us. Xenogears was rife with bigotry and classism. Final Fantasy VII featured a corrupt conglomerate exploiting the planet’s life force and was supportive of a terrorist organization. Final Fantasy VIII featured a totalitarian government seeking to expand its empire (like most other Final Fantasy games before and after), and an organization that trained orphans to be mercenaries. Thankfully, in most of these games, the soldiers employed by these regimes were severely retarded. It is also worth pointing out that Metal Gear Solid was all about government secrecy and the inevitability of warfare as a consequence of unmitigated avarice.

    The politics in Fallout New Vegas actually made me really angry: I had aligned myself with the New California Republic, the only semblance of order in the Mojave Wasteland, and at the end of the game, I had managed to solicit the aid of the Brotherhood of Steel–my favorite faction in the game world–to help the NCR fight Caesar’s Legion at the Hoover Dam. My Commanding Officer actually got angry with me for soliciting their aid, still bitter about the battle they fought at the region’s power plant months before. Even 270 years in the future, we will have the same problems.

    I had the option to go solo in the game, but I would have pissed off every major faction in the game, even ones I liked.

    Most of our media, I would venture to say, exaggerates our problems in order to make them more apparent to us, but rarely does it ever offer any true solution to them. Only one book comes to mind that offers a positive solution to our problems, but as with anything else, the pragmatic value of such a solution diminishes as the population expands. That book was Island by Aldous Huxley.

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