This post is old and contains outdated information. I only remove harmful content and try to keep old posts visible — even if they're embarrassing or no longer relevant. I want to look back and see my growth over the years, and I don't want to hide that growth from others. Thanks for considering this as you read.
(Leave a comment if you want an update about this subject matter)
I created this character as a side project while going to school to learn and practice texturing and normal mapping with Zbrush. Very few instructors at my school knew how to do this, so I had to teach myself by posting on 3D forums and trial and error. Luckily, I was able to finish it without screwing up my final projects for graduation. Later in life, I discovered the wonders of sleep.




Technical Info
The character model is three meshes (flesh, cloth, machinery) and right around 5000 tri. The textures are six 512 TGAs total. I used 3D Studio MAX for most of it, Zbrush for Normal Maps and textures, and PhotoShop for everything in between. I have several plug-ins for all of these programs that I probably used, but they’re mostly hotkeyed so I forget which I used for this one.