Hemiseraph

This post contains outdated information. I only remove harmful content and try to keep old posts visible — even if they're embarrassing. I want to look back and see my growth over the years, and don't want to hide it from others. Thanks for considering this as you read. (comment or contact me to request an update about its subject matter)

I created this character as a side project while going to school to learn and practice texturing and normal mapping with Zbrush. Very few instructors at my school knew how to do this, so I had to teach myself by posting on 3D forums and trial and error. Luckily, I was able to finish it without screwing up my final projects for graduation. Later in life, I discovered the wonders of sleep.

3d1_01
3d1_02
3d1_03
3d1_04

Technical Info

The character model is three meshes (flesh, cloth, machinery) and right around 5000 tri. The textures are six 512 TGAs total. I used 3D Studio MAX for most of it, Zbrush for Normal Maps and textures, and PhotoShop for everything in between. I have several plug-ins for all of these programs that I probably used, but they’re mostly hotkeyed so I forget which I used for this one.