Kingdom Hearts Walkthrough

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This Walkthrough is a combination of my own experience with the US Release of Kingdom Hearts, combined with FAQs from various sources. Most of it is based on my own observation on Expert-Mode. I’m not really sure if that matters at all, as far as the plot goes, so it should not affect the walkthrough in any way. I recommend that anyone who’s played an RPG ever before plays it on Expert anyway.

Table of Contents

  1. Walkthrough
    1. Awakening
    2. Destiny Islands
    3. Traverse Town
    4. Wonderland
    5. Deep Jungle
    6. Traverse Town
    7. Olympus Coliseum: Preliminaries
    8. Olympus Coliseum: Phil Cup
    9. Agrabah
    10. Monstro
    11. Olympus Coliseum: Pegasus Cup
    12. Atlantica
    13. Halloween Town
    14. Neverland
    15. Olympus Coliseum: Hercules Cup
    16. Traverse Town
    17. Hollow Bastion
    18. Traverse Town
  2. Secrets
    1. Trinity Locations
    2. Dalmation Locations
    3. 100 Acre Wood Torn Pages
    4. Heartless Encyclopedia
    5. Synthesis Guide
    6. Alternate Ending
    7. Weapons
    8. Accesories
    9. Items
    10. Gummi Items
    11. Abilities
    12. Traverse Town Postcards

Awakening

Snow White Landing

Walk straight and three pedestals will appear with a Sword, a Shield, and a Wand on them. You will select the one you want strongest first. The Sword will increase your Attack by 2, the Shield will increase your defense by 2, and the Wand will increase your MP by 1. Next, you decide what will be weakest. The Sword will decrease your Attack by 1, the Shield decreases Defense by 1, and the Wand decreases your AP by 1. I chose the Shield first, and the Sword second.

Items Picked AP MP Atk Def
Sword & Shield 1 2 5 2
Sword & Staff 3 2 5 1
Shield & Staff 3 2 3 4
Shield & Sword 1 2 4 4
Staff & Shield 3 3 2 3
Staff & Sword 3 3 4 1

Confirm your selection and fall through the stained glass onto the next Landing.

Cinderella Platform

Beat up the Shadows as instructed and you’ll go to the next Landing.

Three Hearts Platform

Approach the door, then Examine it. Approach the chest that appears, and select Open to open it. Attack the box that appears to break it and pick up a Potion, activating your Item menu. Next, go to the barrel that shows up and Lift it. Doing so will make the door solid, so Examine it again, and it will open.

Destiny Island

You’ll see Wakka, Tidus, and Selphie here, so speak to each. You’ll notice that the Attack command changes to Talk when you approach a friendly character. Speak with all three until they’ve all asked you a question, confirm your choice, then move on. Your answers will determine some of the future dialogue and influence your character somewhat.

Selphie asks: What’s most important to you?

  • Being number one.
  • Friendship.
  • My prize possessions.

Tidus asks: What are you so afraid of?

  • Getting old.
  • Being different.
  • Being indecisive.

Wakka asks: What do you want outta life?

  • To see rare sights.
  • To broaden my horizons.
  • To be strong.

Sleeping Beauty Platform

Move to the center of the platform, scroll through the instructions, then take out the group of Shadows that attack. From there, move to the save point, save, then take the passage.

Belle Platform

Move forward, and Darkside will appear. He’s easy as long as you got the hang of fighting beforehand.

Destiny Islands

Seashore


INTERLUDE: Character Review

If you are REALLY patient and skillful, you can receive infinite experience points here. Fight Tidus, but don’t try to beat him, just try to deflect his attacks as much as you can. Do this by attacking just as he attacks you. You will earn 2 Tech Experience Points every time you do this. Depending on how long you can stand it, you can get up to whatever Level you want. Then, you can really kick Riku’s ass.


Talk to Kairi and agree to collect some supplies.

  • 2 Logs
  • 1 Cloth
  • 1 Rope

Log #1 is closeby on the beach. Log #2 is on Riku’s Island. The Rope is near Tidus on the Wooden Landing. The Cloth is on the wall in the treehouse left of the waterfall.

When you have all four items, return to Kairi and she’ll give you a Hi-Potion. You can keep collecting stuff, but I recommend sparring with your friends a little first. Just keep fighting them until you get the hang of the system (cameras, ranges of attack, etc.) Don’t try to fight Riku until you’ve beaten Wakka, Tidus, and Selphie first. You’ll need the practice. When you’re done, go talk to Kairi again.

After the cutscene, go through the door that Kairi was blocking to get to the Cove.

Cove

Kairi will be on the far beach with the raft. Talk to her, then talk to Riku. You’ll have a duel to name the raft. Race him to the star and back. It’s easy to do, just run around the right side on the way there and hop on the trees to get back. Watch the last step on the second landing, because it’ll fall away when you touch it. When you’re done playing with that, Riku teases you. You can race him as much as you want, but Pretty Stones are useless, so don’t bother. Go back to Kairi. She’ll ask you to get supplies for the trip.

  • 1 Seagull Egg
  • 3 Mushrooms
  • 2 Coconuts
  • 3 Fish
  • Drinking Water

Push the boulder out of the way of the small cave behind you for Mushroom #1. Go to the field of trees nearby and whack away at them until you find yellow coconuts. Those are the ones she wants. Grab 2 and move on. Go to the small waterfall on the other side of the Cove for the Water. Mushroom #2 can be found left from the tower with the rope pulley. Head back to the Seashore for the rest. Across from the island where the walkway meets the beach, climb the skinny tree all the way up, then jump back onto the fruit tree to grab a Seagull Egg. On Selphie’s side of the shore there are Fish swimming around, just run up to them and grab them Final Fantasy VI-style. Then, go talk to Wakka and he’ll point out the Secret Place. Enter it, and examine the rocks for Mushroom #3. A cutscene will occur. Once you’re done, head back to Kairi.

Cove

You’re ready to go now, but you will never be able to come back to the Island, so make sure you’re prepared. Make sure you grab the Protect Chain in the hole in the middle portion of the cove (move the box provided to climb up there). Talk to Kairi, then talk to her a second time. Confirm and it will end your stay.

Cutscene…

Seashore

All of asudden there will be tons of Shadows popping up. Just run past them and dodge them. Head for Riku’s Island. You’ll get the Keyblade, which will allow you to kill Shadows. Head for the Secret Place, then prepare to battle Darkside again. Cutscene…

Traverse Town

First District

First, head into the Accessories shop and take advantage of the Save Point there should you feel the need. While you’re there, you can jump on top of the cabinet to open the chest and pick up a Mythril Shard. There’s also an Item Shop here, but as you have no Munnies, there’s little point in visiting yet, so head up the stairs and along the path to the door to the Second District.

Second District

Right after you enter, take out the group of Shadows that attack, then turn around and head back to First District.

First District

This area has now been overrun by Shadows, but you should be able to make quick work of them. Go into the Accessories Shop, then leave through the front door, and you’ll meet “Leon” in a cutscene. You’ll battle him, and he’ll likely win, and from there, watch the next long cutscene…

Second District

Waking up in a Hotel room with Yuffie and “Leon“, talk to Leon after opening the chest, and you’ll be attacked. He’ll run off and leave you to deal with agood-sized group of Soldiers, who are quite deadly at your level right now. Dispatch them with care (or just run), get the Potion in the chest at the end of the alley, then use the doors to get back to the main district. From there, head to District 3, which can be found by taking the long alley a little in front of the large white building.

Third District

Move forward for another cutscene in which you’ll finally meet up with your two companions, then together take out the Soldiers that attack. Immediately afterwards, you’ll face your first boss, Guard Armor. Pick him apart, concentrating your attacks on one piece at a time. The arms are the deadliest and easy to take down, so get them first. From there, the feet, and then the body should be a piece of cake. Winning will net you a Brave Warrior.


INTERLUDE: Character Review

Donald Goofy
Donald is completely useless until he learns Cure. Then, he isn’t useless, but he still is barely there offensively. When he gets up to about Level 40-50 you’ll be amazed at how strong his Magic has become. Goofy is a decoy. Throughout the entire game, he does very little damage, but he has interesting combos/special moves that will keep an enemy busy while you do all the actual work. Equip him full with Potions and he’ll be a little helpful (albeit wasteful) there, too.

After a good long but interesting cutscene, you’ll be ready to go anywhere you want, and you’ll have Fire Magic and the Dodge Roll as well.

First District

Close to the door, there’s a blue Trinity Jump mark for you to grab. From there, head through the Second District, and back to Third District.

Third District

Make your way to the flame-marked door, and shoot a Fire at it. It will open, revealing a pond with a house in the middle of it. Make your way across the stones and into the hole in the side of the house to meet Merlin and the Fairy Godmother. Talking to Merlin will allow you take a Magic Lesson (i.e. practice using Magic, a good idea). You can also now use the door back to First District that was locked before.

First District

Before you go, you can buy new weapons for Donald and Goofy or stock up on any other supplies you want. Once you’re ready, either use the Save Point or head through the main doors to leave.

From the Gummi Ship, there are initially two areas available for you to visit, and a total of four in the first “ring” available to you:

  • Wonderland
  • Traverse Town
  • Deep Jungle
  • Olympus Coliseum

The best starting point is Wonderland, as it has the easiest battles.

Wonderland

Rabbit Hole

Follow the White Rabbit.

Sorry, I’ve always wanted to say that. But, seriously, follow him to the next room.

Bizarre Room

Approach the Doorknob, and a table will appear behind you. One drink makes you smaller, and one drink makes you grow. Guess which one you have to take? First, push (bottom option) the bed out of the way, then Drink (bottom option) the blue potion to shrink, and go through the open passageway.

Queen’s Castle

In Yet Another Cutscene, Alice is on trial, but Sora will interrupt them. Once you regain control, you’ll notice the save point, as well as a new exit from the area.

Lotus Forest

In the forest, you’ll meet the Chesire Cat. After he leaves (and leaves you with some Knights and Shadows), there’s four pieces of evidence you need to find. The first, Footprints, can be found near the two toadstools. Jump up the toadstools, across the leaves, and into the tree trunk. You’ll drop back into the Bizarre Room on top of the fireplace, where you will find a Stench.

Back to the castle, back into the forest, and this time head to the group of three toadstools. The third piece of evidence, the Antenna, is visible on a leaf as soon as you hop on the short one in the middle. The cat promised the fourth would be hard to find, but it’s not that bad. Use a Potion (Item menu) on the Yellow Flower there (bottom option) to grow large. Jump on top of the tree stump the Chesire Cat was on, then turn around and smack the spinning tree a couple of times until the fruit becomes available, grab it (bottom option) then eat it (bottom option) to shrink again. From there, jump up on top of the two brown mushrooms close to one another, and from there jump across the leaves to the one you just raised, then to the one in the corner with the exit.

Bizarre Room

You’ll end up on top of the water faucet, and to your left is a platform with a the final piece of evidence, Claw Marks. You need to jump to it and open that box, so if you miss, just head back to the forest and repeat. Once you get it, the Chesire Cat will reappear, giving you the Blizzard magic. From there, just head back to the castle.

Queen’s Castle

Talk to the Ace of Hearts, select the first option, then pick a box to open. There’s a 1/5 chance that the box will contain Goofy and Donald. If that happens, you’ll be fighting this battle alone, so be careful. The slowest-falling box seems to be the wrong one to pick, although I didn’t go through enough times to be sure. Either way, the cards will then attack. Ignore them for the most part. Instead, whack away at the wheels of the tower that just popped up, then once they’re gone, bash the tower until it crumbles. This can be a tough battle at lower levels, so you might want to make sure that you have a healing item or two on hand.

From there, head back to the forest.

Forest

Grow big by giving the first Yellow Flower you see another potion, knocking the fruit down, then hitting the tree again (so you can’t see the branch), then kick the rock into the to make some new platforms before shrinking again. You can go through to the area next to the pond for some goodies, but your real goal is to jump up where the three brown mushrooms are, going across to the newly located branch with the fruit, and to the wall where an opening to the Bizarre Room is…

Bizarre Room

Things look…different here. Select the bottom option to light either lantern. One activates the picture to go to a hidden area (which you can’t do too much in except use some flowers for items), and the other releases a Defense Up. Hit the latch on the shelf containing the teddy bear to drop it. Nothing else to do, so just go through the doors near the ceiling to end up on the other wall. On one side, you must defeat all the Heartless to make a path back, and on the other, just turn on the faucet to create an exit out of the pot to grab some Dalmatians. From there, go back to the Bizarre Room again via the Castle.

Drink the Red bottle to grow large, read the book for a Mythril Shard, then move the Teddy Bear to make the clock pop out, then move the clock to reveal a new exit, shrink again, and take the new exit to the Mad Hatter’s Tea Party, and from there, take the door on the house back to… the Bizarre Room.

Now you’re on the ceiling. After a nice battle, light the two ceiling lamps, and flip the latch on the wall open your exit out for a few extra Dalmatians.

Queen’s Castle

Now would be a good time to save, and then head to the Bizarre Room again for a boss battle.

Bizarre Room

Hop on top of the table, talk to the cat, and then fight. This boss, Trick Master, is really a piece of cake. Just get underneath him, and jump until you get a couple of good whacks in. This will bring him down, and from there you can do some nice leap combos. Following this pattern, after a couple of minutes and a fraction of your health from lucky hits, he’ll be gone. You’ll obtain Ifrit’s Horn, then unlock the world, obtaining a Navi-G Piece.

You’ll end up back at the Rabbit Hole, and your work here is done for now, so it’s time to head back to the ship. From here, you can back to Traverse Town to stock up on items if you need them (and don’t forget to grab the Defense Up from the chest in the Cafe, just Blizzard the candles out), and then move on to Deep Jungle, as Olympus Coliseum, despite having a lower battle level, is actually quite a bit tougher.

Deep Jungle

Tree House

Upon arriving, you’ll be separated from your friends, and in a strange building. Take out the mean old kitty that attacks, then once you’re joined by your new companion, follow him out. Take advantage of the save point in the Tunnel, then jump on down the hole, enjoy the random surfing level, then move on.

Camp

Go inside the tent to meet back up with Donald and Goofy, then form your party from a group of three. You can re-form your party at this or any other Save Point, so you’re not stuck with someone you don’t want. You can also return to the Gummi Ship from there, so you’re no longer stuck. Grab the Mythril Shard in the tent, them head out.

Now that you’re here, your first task is to find the six slides around the camp. Three are in plain sight, one is on top of the tent, one stacked behind the tent, and one along the side tents (which can be accessed from the top of the tent). Take them to Jane and use the projector to further the plot, and from there, head out and to the Hippo’s Lagoon.


INTERLUDE: Research

  • Research Note 1: (Recipe for Ether) Ingredients: Potion
  • Research Note 2: (Recipe for Ether) Freeze the Ingredient
  • Research Note 3: (Replication Experiment) Replicating Items
  • Recipe Card 1: Light the Stove. Be careful.
  • Recipe Card 2: Put the Potion in the pot quickly.

After you get all the clues, go to the experiment table. Equip Sora with a Potion in his item list, then Examine the table. Use Blizzard on the table, and you’ll get 2 Ethers. Go to the stove, Attack it to open it, then Examine the pot. Target the stove, use Fire on it, and you’ll get a Hi-Potion.


Hippo’s Lagoon

As you enter, just climb the vine on the tree to your left.

Jungle: Vines

Make your way along the vines until you reach the next area, stopping for the Mythril along the way.

Jungle: Vines 2

If you’re on the right track, you’ll get a cutscene here (you must have gotten all six slides and used them). After the cutscene, just climb up the vine to the next area.

Climbing Trees

Keep moving up, take the exit out to the Tree House.

Tree House

Weren’t you here earlier? Again, watch the cutscene, then make your way back to camp, as you should know the way by now.

Camp

Enter the tent for another confrontational cutscene. As you leave, you’ll have your first batch of Powerwilds. From there, head opposite the Lagoon exit for some more action.

Bamboo Thicket

Again, take out the Powerwilds, get your part, then move on to the next area.

Cliff

Again, take out the Powerwilds, get your Gummi, grab the Potion and Mythril Shard in the chests, then double back past the camp to the Lagoon, because you’re at a dead end here. On your way back, take note of the Bouncywild, another Heartless to deal with.

From the Lagoon, take the vine up, swing across, and make your way back to the Climbing Trees.

Climbing Trees

Another group of Powerwilds, another Gummi. From there, to the Tree House.

Tree House

Wilds, Gummi, Move On. Head to Camp.

Camp

Enter the tent, save, and prepare. From there, head to the Thicket.

Bamboo Thicket

Bad kitty. This one’s a bit tougher than what you’re used to, so be careful. After this fight, you’ll get a White Fang, then face an onslaught of monkey Heartless, so take it easy there as well. From there, back to camp, tent, save, lagoon, vines, trees.

Climbing Trees

Cutscene, monkeys, kill. Actually, just go for the cocoon attached to the trunk in the center. After the battle, make your way to the Cliff. Save at the camp along the way, and make any preparations you think you’ll need for the boss battle here. The camp area is great for leveling up, and if you don’t have Sora at level 15 yet (where he learns Scan), the going could be very tough. Subbing out Tarzan for one of your guys will also help in the upcoming boss battle.

Cliff

After the cutscene, go smash Clayton around until the next cutscene, and then it’s the real thing. Clayton will be riding a Stealth Sneak, and they’re both equal targets. Stay close and bash away until you knock Clayton off, then leave your two partners to finish off the lizard while you track down the mean old hunter. Stay close and finish him off quick, because he uses Potions himself to keep healed.

Once the battle ends, you’ll get Cure Magic, and be in a new area…

Waterfall Cavern

Enter the cave, and make your way up, up, up (Don’t miss the Mythril Shard, Mythril, Orihalcum, and Gummi Piece), Once you’ve jumped as high as you can, just climb the vines on the wall and make it the rest of the way as you can. You’ll finally find another cave, and another cutscene, and another lock to close, the Trinity Smash (red), and the Jungle King chain.


Tree Sliding

After finishing Deep Jungle, you can come back and play the tree slide game with Tarzan, but for rewards this time. This time, you have to pick up all the fruits along the way. Here are the prizes:

  • Area 1 = AP Up
  • Area 2 = Orihalcum
  • Area 3 = Megalixir
  • Area 4 = Defense Up
  • Area 5 = Power Up

At the end of it all, you’ll be back on the Gummi Ship, so head straight to Traverse Town to upgrade the Gummi.

Traverse Town

First District

Now that you have the Trinity Smash, use it. First, behind the Item shop to find some Dalmatians, then head to the Second District.

Second District

In the alley behind the hotel is another Trinity Smash mark. So, smash it.

Sewers

So, that’s where Aeris and Squa…Leon went. Talk to Leon twice for some plot advancement, and the Earthshine. Now, who in this world knows about ships?

First District

Go talk to Cid, who else, in the Accessory Shop. He’ll give you a book (and note that the bell on the Gizmo Shop has run), so from there, go talk to Merlin in the Mystical House.

Mystical House

Talk to Merlin, and take note of the book he points out. You’ll also get your first Summon magic, Simba, from the Fairy Godmother, once you show her the Earthshine. You can examine the book (see 100 Acre Wood in the sidequest section), although there’s not much to do there. Exit back to the main part of the Third District.

Third District

Another cutscene, this time with Riku. From there, go to the formerly empty house near the entrance to Second District, and talk with Cid, and watch another cutscene.

Anyway, from there, go back to First District. Cid is waiting for you near the Second District entrance, and he’s now selling Gummi Blocks. He’ll also give your ship the ability to move to other areas. But, before you do that, maybe you should check out that bell you’ve been hearing about. But before that, save.

Second District

Go through the Gizmo Shop, climb the ladder on the outside, and Trinity Smash your way to the bell. Ring it three times, and jump down to the keyhole. The Guard Armor has returned, but should be a snap…until he transforms. Then, well, he’s still a snap. The new arms (nee legs) are weak, and after the battle, you’ll get Aero and another Navi Gummi piece after you lock another keyhole. Nothing more to do here, so head on out.

Once you’re back in the Gummi Ship, you’ll notice two Warp Holes that both lead to a new destination. However, instead, may I recommend…

Olympus Coliseum: Preliminaries

Minimum Recommended Level: 15. If you’re not there yet, go build yourself up first.

Coliseum Gates

Trinity Marks and a chest, but not much else, so move on.

Lobby

Talk to Phil, then go to the stone block and push it until you get a quick message pop-up, then go back and talk to Phil again. One cutscene later, talk to him again, then select the first option.

Coliseum

Break the Barrels. The first level just requires some wild flailing, no strategy there. On the second level, try to line up barrels so your final combo hit will send some flying into others. Fire the last barrel on the high platform to save time. Once you complete both levels, you’ll get the Thunder Magic.

From the Lobby, head to the Gates again.

Coliseum Gates

In a short cutscene, Hades will give you a ticket for entry into the Coliseum, so head back to the Lobby and talk to Phil again and pick the first choice, but before you do, I strongly recommend saving, and preparing at least two Ethers (or even Turbo Ethers) for use, as you’ll want them for the final battle.

Coliseum

  1. 4 Soldiers, 3 Blue Rhapsodies (Cutscene)
  2. 10 Shadows, 3 Blue Rhapsodies
  3. 5 Red Nocturnes, 5 Blue Rhapsodies (Cutscene)
  4. 2 Shadows, 2 Soldiers, 3 Red Nocturnes, 3 Blue Rhapsodies
  5. 10 Blue Rhapsodies (Cutscene)
  6. 1 Large Body, 4 Red Nocturnes, 4 Blue Rhapsodies
  7. Cloud

Battling time. Your first battle will no doubt be a very short one against several Heartless, while your second may take a little longer, followed by a slightly difficult third. The fourth is simple, the fifth is just annoying, as it’s nothing but Blue Rhapsodies. The sixth includes a Large Body, but you should be used to these by now. Finally, the seventh battle is against a strange, spiky-haired fellow who looks awfully familiar, although I can’t quite place him. Your best bet here is just to flame him until you run out of juice, Ether, flame, repeat, and smack him around a bit if you run out of magic.

Lobby

Save, you fool! You might also want to stock up on Potions. Once you’re ready, head back out and prepare to take on Cerberus.

Coliseum

Pick one of the side heads and start mangling it. Try to stay to the side to avoid any of his bite and flame attacks. When he rears back and unleashes his little darkness wave, just start running, as you’ll be followed by pillars of darkness for a short while. It shouldn’t take too long, just be patient. Winning gets you the Inferno Band.

Coliseum Gates

You’ll talk to the spiky-headed Soldier on your way out. He’s still as moody as ever, but you do learn Sonic Blade from him. As you exit, there’s yet another cutscene. Even though you haven’t unlocked the lock here, there’s nothing more to do this instant, so move on. As you progress through worlds, you’ll learn of new cups opening up. The Phil Cup is unlocked when you complete Traverse Town, so you can turn around and go right back in.

Olympus Coliseum: Phil Cup

Lobby

The Phil cup opens up when you lock the Traverse Town keyhole. Talk to Phil, and head on in. Each battle breaks down like this:

  1. 4 Powerwilds, 3 Soldiers
  2. 1 Powerwild, 2 Green Requiems, 2 Red Nocturnes, 5 Yellow Operas
  3. 4 Powerwilds, Guard Armor Legs
  4. 5 Red Nocturnes, 5, Yellow Operas
  5. 1 Large Body, 5 Powerwilds
  6. Guard Armor Gauntlets, 4 Shadows, 3 Blue Rhapsodies
  7. 6 Green Requiems, 2 Large Bodies
  8. 4 Powerwilds, Guard Armor Gauntlets, Guard Armor Legs
  9. 4 Blue Rhapsodies, 4 Yellow Operas, Guard Armor Torso

Yes, that’s really all there is to it. You may be able to make it through without using a single power-up item. Winning will get you Gravity magic.

From there, there’s nothing left to try, so go on and head to the Warp Hole, which will take you to…

Agrabah

Plaza

You’ll immediately be thrust into battle with several Bandits. You can find a save point in the desert behind you, or move onwards into the city. There’s also a storeroom here, with a few things inside.

Main Street

Here you’ll find more baddies, along with Aladdin’s home (just climb either of the two poles going up). Head up there, and move the furniture on top of the Magic Carpet to free it. There’s also a hidden keyhole behind another set of drawers, which unlocks a high exit to the Plaza. When you get the time, head to the next area.

Alley

Cutscene. After a quick battle, jump up to where Jafar was and use your key there to unlock a new area in on the other side. It’s nowhere you can’t get to on your own, but a shortcut. After this, there’s literally nothing else to do in the city, so you may as well leave. Well, not completely.

Desert

Talk to the Carpet. He’ll take you to…

Cave

Defeat all the Bandits, and you’ll rescue Aladdin, and find the Genie as well. The Japanese Genie is a real treat as well. 🙂 Afterwards, you can add Aladdin to your party if you want (but remember, no Trinity Marks can be used while you’ve got him).

Plaza

Back in the city, lots of bad guys. Normal entrances are blocked, so you’ll have to take the high road through the doors you unlocked earlier. Make your way to the Alley, then to the Main St. Go to Aladdin’s house to save and plot advance, take the high exit, then look above and to the right of the blocked door to the unexplored area: there’s another exit open. Jump down there and take it.

Bazaar

Make your way across the shutters, up the boxes, and over to the third keyhole. Use it, and your way will be clear from Main Street to the Palace Gates (near the yellow awnings). So, head there.

Palace Gates

Drop down to activate yet another cutscene…and a boss battle. This one is actually very tough, if you don’t know what you’re doing. In the initial run, don’t bother with the head and tail of the Pot Centipede, just hit the Pot Spiders. Once they’re gone, let your comrades take the head, and you go after the tail. Bash it good, and it’ll be over quickly, leaving you with the Ray of Light.

Once the battle is over, go back to Aladdin’s for a salesman and a save point. You could probably use both about now. From there, head on out of the city to the Cave.

Cave

Walk a bit forward, and the Tiger Mouth will awaken. A tough battle, it’ll throw both Bandits and Fat Bandits at you, all the while shooting lasers out of its eyes. Not good. To do any damage, you’ll have to get on it, and there’s two ways to do this. Initially, the Tiger will chomp down into the ground occasionally, at which point you can jump on it and ride it back up, attacking its eyes all the time. Alternately, you can climb its collar and jump from the back of its head, although this can be very hard to do, especially when it’s moving around a lot. It’s good to make sure your companions are stocked with Potions before this battle, as you’ll be taking quite a few hits as you concentrate on fighting rather than defense.

Once it’s all over, go through the now open mouth.

Cave of Wonders

The upper level of the cave consists of three rooms which then lead to the Treasure Room. Fall down any of the many pits in the cave, and you’ll drop into the lower levels, which you have to do anyway at one point. However, before you go, jump over to the upper staircase exit out of the Hall to the Bottomless Hall and push the block you see there off the edge, which will give you access to a chest below. From the hall, take the stairs down to the elevator to reach the…

Silent Chamber

Facing the Trinity Jump, hang a left to the Hidden Room.

Hidden Room

Jump to the Pillar there and swat it, which will start up a cutscene as well as opening the way from the Bottomless Hall. But, before you go up there, double back through the Silent Chamber to the Dark Chamber.

Dark Chamber

Ahh, a Save Point. You can head up from here, but I recommend going item collecting down here first. If you don’t have him, swap out with Aladdin, then double back.

Silent Chamber

Take the waterfall down, touch the statue to open a passage, then go through the cave there.

Relic Chamber

If you pushed the block from the Bottomless Hall, you can jump to a chest of Mythril. While standing on the ground, Call to the statue to open up a new passage to the Dark Chamber.

Dark Chamber

Get your Gummi part, then swim up the waterfall, use Call on the statue to drop down a chest with a Protega Chain and open up the rest of the Chamber, which includes a Torn Page from the 100 Acre Wood. That’s just about all you can do here, so head on up and make your way through to the Treasure Room.

Treasure Room

Save. Prepare. Move on.

Lamp Chamber

Time to do battle against Jafar. He’s actually a piece of cake, just jump and smack him when he drops low or is on a pedestal, and make sure your companions have tons of Potions for you. Watch out for the Genie; when you hear him warn you, get out of his way.

After the battle, Blizzard will be upgraded to Blizzara. It might also be a good idea to head back to the Treasure Room and save/stock up, as he’s not completely dead. Approach Jasmine to unleash a cutscene, then jump on down the hole when you’re ready.

Your target here is not Jafar, but the lamp itself. Iago will fly it back and forth, but wait until it comes to you for the simplest way to defeat it. Eventually, Jafar may absorb the lamp, at which point Fire is a very simple way to finish him off.

A cutscene and a carpet ride and another cutscene later, you’re free to go, so do so. You’ll have Fira, Trinity Tower, Ansem’s Report 1, the Genie summon, the Three Wishes chain, and tons of cash.

Now would be a good time to stop in at Traverse Town. Use the Trinity Tower on the green mark in the Accessories Shop to open up the Item Workshop. You can also visit the Mystical House and drop off a page of the book, but that’s not necessary. The Item Shop should also have some new weapons for Donald and Goofy now, which are essential to continued survival.

The second ring of worlds looks like this:

  • Halloween Town
  • Agrabah
  • Monstro
  • Atlantica

Once you’re back in the Gummi Ship, take the southern route from Agrabah, don’t take the warp, and prepare to be swallowed whole…

Monstro

Mouth

In the mouth of the beast, just move forward until you reach the cutscene with Gipetto. There’s a save point there, so you can leave if you want as well. From there, head through the exit you saw Pinocchio go through.

Inside Monstro

Luckily, everything here is numbered, so you’ll start in Chamber 1. Move forward for a cutscene. The upper exit goes to Chamber 2, the lower to Chamber 3 and a dead end, so take the upper exit. Battle your way through to the exit to Chamber 3, then take the exit to Chamber 2 (upper level), then to Chambers 5 and 6. In Chamber 6, you can drop off the back of the “stairs” there to go find some Puppies in Chamber 3, otherwise, head on up to the upper Chamber 5 exit. On that platform, you can go to Chamber 4 (and another cutscene) and a Save Point. From there, it’s time to get nasty.

Bowels

The boss battle against the Parasite Cage is quite simple, just bash for a bit, then step back and blast away with magic. Fire is quite effective. Once it’s over, Goofy will learn Cheer, then jump on down the hole.

Mouth

The water levels have changed here, so it’s time to get some goodies. The chest on the boat gives you your first group ability, High Jump. Activate it, grab all of the treasure chests you want, then finally head to the upper exit futher into Monstro. Just make sure to save before you go, and stock up on Potions and Ethers. You’ll need them.

Throat

Just jump up to the top, no problems there.

Stomach

Return of the Cage, and he’s much harder this time. The yellow stuff will sap your health fast, so stay off of it. The basic strategy here is simple: Blast him with fire until you’re out of magic, then go up for a little bit of close combat. Once he falls back, attack the belly and clean up on magic, then go back to the long-range attacks. Easy. Sort of.

Monstro will sneeze you out, returning you to Agrabah. You’ll have learned Stop as well.

About this time, Chip and Dale will pop in on the World Select screen and let you know there’s a tournament at Olympus Coliseum (Monstro was completed). This is as good a time as any to drop in there, but before you do, you might just want to head back to Traverse Town and stock up on items and visit Merlin as well for the Spellbinder chain. Gipetto’s shop is now open as well, and he’s got some ship plans for you, as well as a new weapon for Sora, the Wishing Star, in the chest there.

Olympus Coliseum: Pegasus Cup

Recommended Level: 25.

Lobby

Before going to battle, make sure everybody’s set up to go. You with Turbo Ethers, everybody else with Potions and Hi-Potions.

Talk to Phil, and enter the Pegasus Cup. The first battle is a bit tough, the second is almost instant. The third has some big guys in it, but still isn’t too bad. The fourth is all Pot Spiders and Orkos. The fifth has Fat Bandits, the sixth is Black Fungi (stay away when they change color), seven is pots and barrels, almost too easy. Getting closer… Eight has three Fat Bandits and two Large Bodies. Nasty.

The ninth battle is the three of you versus Leon and Yuffie. You can get killed amazingly quickly here, especially after draining your life and magic on the way here. My strategy here: Have a whole pile of Turbo Ethers handy. First of all, concentrate on Yuffie exclusively. She’s the easier of the two to handle, and you can do quite a bit of damage to her in the early going. Try to save up your magic for the finishing shot, as she’ll power up as her health nears zero, and you won’t want to be around for that. Once she’s done for, concentrate on Leon. Staying back and using Fire works wonders, just be sure to dodge his jump attacks. As you run out of magic, go in for some close-range battle, taking a dodge-counterattack style against him. Save up your Turbo Ethers for when Donald’s out, as his magic can give you a huge advantage here. Keeping Aero on full-time is also quite a good idea, as that extra shielding is good for staying alive.

Once it’s all over, you’ll open up the Sora-only option for the Pegasus Cup, learn Strike Raid,

From here, let’s head to Atlantica.

Atlantica

Tranquil Grotto

Okay, I am seriously weirded out here. Bleah. But, anyway, square goes down, X goes up, at least in Japan, for the US it’s circle up and square down. Initially, just chase Flounder around again and again until the cutscene arrives. Take out the baddies that arrive, then thwack the clam to reveal a save point and move along the plot. Ariel can now join your team as well. From there, head through the small cave to enter Atlantica proper.

Remember through this level, to open a colored clam, just hit it with the “proper” spell for that color. You can figure it out.

Undersea Valley

Practice your underwater combat as you will, then follow the tridents to the not-so-Calm Depths.

Calm Depths

In the tunnel, make sure you get swept to the right to go to a new room with a few Heartless. Hit the mine to create a new doorway back to the Undersea Valley, but don’t take it. Instead, continue on following the tridents to the Undersea Cave.

Undersea Cave

Up.

Undersea Gorge

Again, just follow the tridents.

Triton’s Palace

Move along, you can’t miss it now…head to Triton’s Throne for a cutscene, then go back.

Undersea Gorge

Quick cutscene, then go to the Ariel’s Grotto (where Ariel points). Don’t miss the Torn Page. From there, exit out, and watch another cutscene… Finally, make your way back to the Undersea Valley, clearing out all the Heartless along the way.

Undersea Valley

First, clear out all the nearby Heartless (and there are a lot of them), then grab the dolphin swimming around, and he’ll bring you to…

Sunken Ship

Go around to the side of the ship to enter. Mind the shark. Get the Trident from the clearly visible chest, then ransack the ship before leaving. As you leave Mr. Shark returns, but he should be a piece of cake for you. Make sure you grab all the chests in the area, and then you should be able to guess where to go from here: Ariel’s Grotto. Follow the Tridents if you get lost.

Ariel’s Grotto

Once in Ariel’s room, approach the symbol on the wall, cutscene… Then, you guessed it, Follow The Tridents, then go to Triton’s Throne. After the next cutscene, head all the way back to the Undersea Valley again, save if you will, grab the Dolphin again, and go back to the Sunken Ship.

Sunken Ship

Shark. Behind one piece of the ship against the wall is something that should catch your eye. Sebastian will push it for you, revealing a new cave.

Den of Tides

There’s a small room, the Cavern Nook, with another save point (inside the larger clam), and another way leads to the Tidal Abyss, and…

Ursula’s Lair

Time for a boss battle. Ursula is tough…until you get the secret. Watch the color of the potion she throws into the cauldron, and match it with the appropriate magic. This will both damage and stun her, giving you ample opportunity to smack her around.

If the cauldron is glowing blue, hit it with Blizzard Magic, if it’s red, go for Fire. If you hit it twice right before she’s about to finish the spell, the cauldron will glow white and she’ll be knocked dizzy. Be careful of her spinning spell, smack the eels to regain your health, and generally be patient rather than aggressive in this one.

You’ll get the Merman Kick as a new party ability, so be sure to activate it (double-hit X/Circle or square and hold). From there, make your way back to the main Calm Depths, and then use the kick to propel yourself towards the light at the end of the cave with the flowing water. At the end of the cave on the right is a tunnel labeled “???”. Take it. Of course, you might want to save first.

Open Ocean

Ursula bad. Sora smash Ursula.

It’s almost that straightforward. Dodge her attacks, get to the side (or even the back), and smash away. Loads of fun. Having a Thundara Ring or two equipped can save you from the constant lighting she throws at you, and Aero can help withstand some of her attacks as well. Watch out for “That’s for being pretty”, which precedes her huge lightning attack. Nasty.

After the battle, you’ll end up in Triton’s Castle with Ansem’s Report 3 and a Thunder upgrade to Thundara. From there, head back to Ariel’s room to complete this world with your key and get a new Sora weapon, the Crabclaw. Finally, you can get out of those Goofy-looking (pun intended) getups.

On the other side of Agrabah is Halloween Town. Let’s visit.

Halloween Town

Guillotine Gate

Love the character designs here. Anyway, take advantage of the save point, then move onward. This is a combat-intensive world, a great place to accidentally get yourself killed if you’re not paying attention.

Guillotine Plaza

Don’t worry, those aren’t your normal Heartless. They don’t get you, you don’t get them. Move on, climb up the stairs, then watch the cutscene. There’s really only one place to go; take the door to the Lab Entryway, them climb up into the Research Lab. After the cutscene, you can include Jack in your team. From there, leave and take on the now active Heartless, then make your way to the stairs going up to the small gate.

Graveyard

Clear it out, then Zero will appear for you, and Sally will show up as well. From there, turn around and head back. Head back and talk to the doctor, then watch another cutscene, and from there, back to the Graveyard, clear it out again, then use the coffin to move on.

Boneyard

Talk to the Mayor, then turn around and take a look at the pillars all in a row. Use one, and it’ll explode, then three ghosts will rise out. Repeat the pattern by examining the three in that order to blow up the pumpkin, grab the chest for the Jack-in-the-Box, then use the door revealed behind it.

Moonlight Hill

Use a fire spell on the table to make it rise, and ride it to the Graveyard. From there, head back to the Lab, talk to the doctor, cutscene, yadda yadda, and back to the Plaza, back to the Graveyard, back to the Hill.

Use the gravestone at the base of the little twirly-thing to move to the Bridge.

Bridge

Lots of enemies here to battle with. Once you’re done clearing them out, don’t forget the three chests here (Puppies, Gummi, and Defense Up), then move on. Getting the Defense Up chest can be tough without Glide, but it is possible; there’s an area right below the ledge the chest is on that you can stand on.

Oogie’s Manor

There are so many ways in and around this place, I won’t go into them all. Once you’re in the front door, use Fire on the platform to head up, then quickly make your way all the way to the tip-top of the house. Long walk. Should you fall (and there’s a good chance of that), just use the bathtub walking around to get back up to the top.

One imporant note: Just inside the front door is a red Trinity Mark; if you don’t smash it now, you won’t have a chance to do so later.

Evil Playroom

Once you’re in, it’s a quick battle with the three kids (SORA SMASH!) and a Save Point once you’re done with it all. Hit the lever, then head back out.

Oogie’s Manor

Head all the way down to the green Boogie-faced doors along the base of the tower (jump left from where the front door is), and go on through.

Torture Chamber

Oh, yeah. It’s a real boss fight. Here’s the trick; just dodge and weave until symbols near the center of the roulette wheel glow, then hit the symbol across from where he is. You’ll be lifted up to his level, and if you got it right, you can just smack him around a bit. Repeat a couple of times, and it’s all over for the Boogie Man.

Or is it?

Um, no.

Start at the bottom, making your way slowly up, smashing the glowing purple orbs along the way, including the one on the platform behind his head. You can make this battle as long as you want, and there seems to be a steady supply of Gargoyles spawning should you want the extra experience. Taking out the lanterns could also help, as those are Oogie’s best weapon against you.

Ansem’s Report 7 and the Holy Circlet are yours, along with a Gravity upgrade and the Pumpkinhead.

All the rest is epilogue. Don’t forget to return to the Manor Ruins once stood and pick up some goodies.

Once you’re back on the Gummi Ship, you’ll notice a new area between Halloween Town and Atlantica. What could it be?

Neverland

Brig

After a lengthy cutscene, you’ll have the option of Peter Pan joining you. Either way, there’s a save point nearby. Head out the door.

Hold

Head up to the platform and enter the door opposite the yellow Trinity Mark. From there, drop down into the hole, and battle your way back up to the ladder in the middle of the Freezer. Cutscene…

Galley

From the Galley, jump up on the shelf, and head up into the room above you. Either room is fine, because they connect. When you get to the room with the save point and the Trinity Tower mark, save/prepare for a mini-boss fight, and head on up using the Tower to pave your way.

Captain’s Cabin

Now, you do have Scan activated, right? Of course you do. Your Shadow self will be a pain in the rear once he’s low on health, and he’ll split into three bits; only one of them is the real one, which you can spot by the tiny health bars on the impostors. Ignore the fakes, and concentrate on hitting the real one the best you know how. After the battle, you’ll get the Raven’s Claw.

Once you’re done, use the closed trapdoor you see, and drop down. Peter will split, so head back upstairs to the Captain’s Cabin and out the now-unlocked door there.

On Deck

After the cutscene, Cure is upgraded. And then…

You can fly, you can fly, you can fly! Double-jump to start flying, square and jump to move vertically, just like swimming. After taking out the group of Pirates that are swarming about, it’s time to tackle Captain Hook. He’s got a serious vulnerability to Fire; when you hit him, he runs around wildly for a few seconds (and can seriously damage if he hits you in the meantime), but afterwards, he’s very vulnerable and can be damaged quite a bit. Taking him head-on isn’t a good idea; he’s got some combo attacks that will knock you out in a heartbeat. Be on the watch for his support ship, and don’t be afraid to give him a good smacking around when his attacks are focused elsewhere. After the battle, you’ll learn Ars Arcanum, get Ansem’s Report 9, and end up on…

Clock Tower

You can still fly, and there’s a Save Point just above you. Fix the clock that’s not at Midnight by thwacking it, and that will complete this world. You’ll get the Glide party ability, which will get you many more places than before, and from there, you can move to a new area with the Navi Gummi you received. You’ll also get the Fairy Harp and the Tinker Bell summon.


INTERLUDE

Before you lock the keyhole at Neverland at clock tower, you can adjust the clock to make various doors opened and get the treasure inside.

1:00 Orihalcon
2:00 Power UP
3:00 Mythril Shard
4:00 Power UP
5:00 AP UP
6:00 Mythril
7:00 AP UP
8:00 Guard UP
9:00 Orihalcum
10:00 Guard UP
11:00 Mythril Shard
12:00 Megalixir

But, before you go, let’s stop in at…

Olympus Coliseum: Hercules Cup

Recommended Level: 38

Lobby

The Hercules Cup should now be available from Phil (It opens when Neverland’s keyhole is locked). This one’s actually easier than the Pegasus Cup, but I still recommend stocking your friends up on Hi-Potions, and keep a couple for yourself along with a Turbo Ether or two. In order of Seed number:

  1. 5 Gargoyles, 3 Shadows
  2. 1 Air Pirate, 2 Barrel Spiders, 4 White Knights
  3. 4 Pirates, 1 Battleship
  4. 4 Gargoyles, 3 Wight Knights
  5. 1 Truffle — This one’s a joke battle; basically, use it to prepare for the next.
  6. Cloud — He’s a bit tougher than the last time you fought, to say the least. Once he’s down to about half of his initial health, he’ll power-up and start flying around. This would be a good time to dodge, or perhaps glide yourself. Stay airborne during his thrust attacks, and Dodge Roll from his jump attacks. Winning will net you the Metal Chocobo keychain.
  7. 2 Pirates, 1 White Knight, 2 Air Pirates, 2 Gargoyles
  8. 2 Pirates, 1 Air Pirate, 2 Battleships
  9. One-on-One vs. Hercules

Chuck barrels at him until he’s dizzy, then thwack away. Dodge his charges, keep airborne for his ground-slamming attacks. When he goes invincible again (yellow glow), go back to barrels. Piece of cake, especially compared to the Square character battles. Winning nets you Herc’s Shield, one of Goofy’s best weapons, and the Olympia keychain.

After the last battle, you’ll receive the Trinity Shove, which allows you to go after yellow Trinity Marks. So, use it on the Trinity Mark right there in the Lobby to reveal the keyhole, which officially completes this level.

There’s literally nothing else to do, so head on back to…

Traverse Town

First District

There’s only one man for the Gummi Ship upgrade…Cid. Go see him. One mighty long cutscene later…and a new area will appear on the World Select map for your Gummi Ship.

As a word of warning; this is your last chance to visit all of the worlds out there at the current difficultly level. Things are going to get a LOT harder shortly, so you may want to fly around and do some item collecting. Or not. It’s up to you.

Either way, when you’re ready, warp to Neverland, then journey to the new map area…

Hollow Bastion

Rising Falls

Got Glide? You’ll dearly need it here. Make your way forward until you hit the cutscene. From there, go up to the two pillars above, and an elevator will come for you.

Without giving any of the next bits away, remember to be careful until things are back to “normal”. You should stay out of the way and let your companion take care of melee combat, assisting with magic as you see fit. Remember, the triangle button assigns foes to your friend.

Castle Gates

You can’t get in through the front door, so go ahead and go through the gates and either jump, or take the elevator down. Hit the red switch before you do, though; you’ll want that elevator moving for later.

Base Level

If you want hit the higher-up bubble to move to a new area, activate the two small spiky statues, then make your way across the blocks inside to the Waterway. Have Beast smash the wall and grab an Esuna-G, if you’re into the Gummi thing.

If not, take the lower bubble into the Waterway.

Waterway

Save point. Beast smash gate. Bubble. Activate the first wall switch to rotate the walls, the second further in to move them, the third to move them again, then the one on the floor to clear the way to the bubble.

In this room, hit the switch on the wall for an elevator, then the next switch on that upper level to turn some mystery gears.

Make your way back, hit the switches in the opposite order to get out, and have Beast smash through the wall past the first switch on your way out.

Make your way all the way back up to the front doors, and head on in.

Entrance Hall

This boss shouldn’t take up too much of your time. At least, not as long as you have Aero on. He’s fairly strong (immune?) against Magic, so just smash him up.

After the battle, all will be back to normal, and you’ll have the white mark Trinity Detect to boot.

Head into the door to the left of the main one…

Library

Grab the red book off the floor, use it on the red books on the shelf. This will open up the Library, and there’s a nice handy Save Point upstairs.

Trinity Tower to get the Yellow book next to the Save Point, then return it to its spot on the shelf on the first floor. Grab the blue book behind you, and use it on to fill the blue volume. Before going upstairs, grab the orange book.

Back upstairs, put the orange book where it belongs, then get the green one out of the purple ones behind it. Grab the second green one from the shelf to the right. Go downstairs and return the two green books. From there, grab the missing purple book and return it. Finally, grab the brown book off the table behind you and return it to its rightful spot. Press the button behind it to unlock the doors to the entrance to your right.

You can head through the dark corridor to the lift stop to grab a Tornado-G and an Ultima-G (use Gravity to get the floating chests), then head through the upper door you opened in the Library.

Entrance Hall

Run around and light all of the candles here, Trinity Smash the statue, then grab the two emblems you revealed. You can use Thunder on the small plaque up there to create some moving platforms from the top to the bottom as well.

Smash the two pots on either side of the bust on the pillar to reveal a third emblem, and for the other bust on the other side, just push it (the chest revealed is below it on the bottom level).

Use the emblems one at a time on the Heartless-emblemed door on the lower level to open it, then move through after the cutscene (battling isn’t necessary).

Lift Stop

The blue elevator leads back down into the Waterway for a few items, a Trinity Jump, and some Mythril in a passage going back up. The red switch changes destinations (the blue elevator goes up, where you can Gravity down a floating chest for a Orihalcum), so when you’re done, head on outside.

Castle Gates

First, hit the red switch, and jump on the passing elevator for some Puppies if you want them. Jump to the other moving elevator (you did hit that red switch earlier, didn’t you?) or just Glide for some Orihalcum and Holy-G. Finally, hit the blue switch to move up.

Only one place to go from here, so hit the red switch. After the mini-ambush, hit the switch that appears to move on. Head down the stairs and into the castle again. Don’t miss the Trinity Jump.

Lift Stop

Take the elevator up, then climb the stairs out.

Great Crest

Grab the Orihalcum, then take the next elevator up. Hit the red switch, mind the floating chest for a Thundaga Ring, then go back in.

Lift Stop

No elevator here, just move along.

High Tower

Another floating chest (Puppies), another red switch (hit it). Go up, hit the next switch, go up again, and hit the next switch for later. Go back inside the castle from there, go through the Lift Stop one last time, and watch the plot thicken.

Castle Chapel

Sora smash Maleficient. Mind the boulders. Shouldn’t be much of a challenge, let your pals handle her pals. Smash her platform to bring it down if it goes too high for you to jump on. Donald learns Cheer, you’ll get Ansem’s Report 5, and a save point. Use it, then follow her through.

Whoa. She got ugly fast. Keep Aero on at all times, stay close (her most damaging attack, the flames, will be circled around her), glide when you need a break. Smash away. You’ll get the Fireglow after the battle.

After the fight, take the portal back and save. Then, before moving on, battle prep. Make sure you’re stocked, don’t worry about your friends here.

Lift Stop

Go on through the doorway on your level.

Grand Hall

Head past the princesses, and go on up the stairs. This is a one-on-one battle. Just smash away, Dodge Roll a whole lot, Glide when you need a break, but just generally smash away.

It shouldn’t take long for you to win out, this battle isn’t nearly as tough as the others. Sora will learn Ragnarok from it, anyway…

Once it’s all over, you’ll look a little different.

Make your way out. You can’t use elevators, so just jump off the side of the castle when you’re stuck. If you make it to the Base Level, you’ve gone too far; that elevator is still working automatically, luckily. Make your way back to the Entrance. Approach the gang, and things will get back to normal.

Traverse Town

Now, Heartless have returned to all of the worlds, and they’re at least twice as strong. Luckily, the amount of experience they grant has also increased. For some quick leveling up, try the Gizmo Shop; multiple waves of Heartless will spawn there, but it’s nothing you can’t handle at this point.

Third District

You’ll end up back here, in the Square Characters’ house. Go talk to Cid in the First District, and from there, head to the Mystical House and trade in any Summon gems you may have lying around. From there, go to the sewers and use the Trinity Detect on the white mark, then approach the sun painting at the end of the cavern to get a new NaviGummi. Only one person to take this to… (It’s Cid. Don’t tell me you haven’t got this pattern down yet.)

Before you go, you’ll get a cutscene, and a new weapon for Sora. Cid will upgrade the Gummi Ship for you once you talk to him, and you’re ready to hit the road.

Back on the Gummi Ship, there’s a new Warp Hole, so go ahead and take it, and it will get you back to…

Hollow Bastion

You should know the way here; just make your way back to the Laboratory. Save before you continue, and feel free to chat up the princesses. From there, you know the way…

Castle Chapel

Fight your way (or just run) to the dark keyhole at the end for another boss battle against the Behemoth.

Stay back until he lowers his head, then smash. When he crouches down to power up, climb up his backside and smack him from up top. Piece of cake.

After the cutscenes, you’ll end up back in the Castle Chapel where you can Save again, as well as go back the Gummi Ship.

When you’re finally ready, take the mystery path leading away from the Hollow Bastion in your Gummi Ship.

End of the World

Entrance

The walls are all invisible here (you will notice what the area really looks like during a battle). To navigate, go towards the Chests and connect the dots. As you approach or sometimes use each item box here, you’ll be attacked. The items are very valuable (Power Ups and the like), but there’s a new enemy, Envy Devils, who are very strong and very damaging. Take care. The first red box contains a toned-down Behemoth, and you’ll encounter another one as your approach the vortex.

Crevice

Make your way down, down, down until you reach the Save point, then jump on in to the hole.

Portals

White goes forward, green goes back, pink teleports you to various worlds. In each world, battle, grab the item, and exit through any normal door to move on. The worlds, as you probably guessed, go:

  • Traverse Town
  • Wonderland
  • Olympus Coliseum
  • Deep Jungle
  • Agrabah
  • Atlantica
  • Halloween Town
  • Neverland (Exit is into the Brig)

Next, hit the Green portal to go to 100 Acre Wood, and a Gummi-Available Save Point, and the yellow portal for Hollow Bastion.

There, head through the blue doors, examine the machine, and head back out through the portal in the hallway. Finally, jump down the hole there to face a boss, but before going in, I strongly recommend getting fireproofed.

Initially, even though it doesn’t look like you’re causing any damage, you are, so don’t panic. Just keep smacking him. Try to watch for when he raises his arms and summons the volcano at you, which is very damaging. Other than that, keep Aero on, and keep thwacking his face. Towards the end, it’s likely you’ll lose both Goofy and Donald, so when that happens, get back, way back, and try to bring them back into the battle unless it looks like you can finish it off yourself.

After the battle, head down into the volcano. The portal at the top leads down into an ice cave, which has a portal to a Halloween Town-ish area and several other short areas until you finally bump into a Behemoth. After that, you’ll face wave after wave of the toughest Heartless. Once it’s all over, approach the new portal, and you’ll end up on the FINAL Save Point, this one also with Gummi access.

Now is when you will go back and finish up anything you haven’t done yet. Check out the Lists and Side Quests sections for that. You can return to the final save from the Gummi Ship later.

Approach the door, examine it twice.

Destiny Island

You probably know where to go. Approach the Spooky Cave. After the cutscene, approach Riku. Oops.

Ansem is a pain. After beating him down for what seems like an eternity, that purple health bar of his will eventually start to move. No real strategy or tactics here, just a continual beatdown. It also helps to scream out, “Stop Blocking You Pansy!” every couple of seconds.

After he’s fallen, prepare yourself (not your buddies as much) for the final battle, and then head to the crack in the island. I recommend having Aero and Cure in your quick menu, and nothing but Elixirs in your item bucket.

The Final Battle

Hey, you know this battle! Maintain the same strategy with Darkside you used before; this is nothing new. Okay, so he’s taller than you remember.

Once he’s fallen again, Ansem will attack for one last go around. Same basic strategy as before, except this time you’re friendless. Watch out for his charge attacks (Dodge Roll), and don’t be afraid to use one or more of your special attacks on him. Keep those Elixirs handy.

In his third form, treat it like any other air battle; stay close, whack away, keep Aero on all the time. After the last battle, this one should be a piece of cake (no Elixirs used here, only Cured 2-3 times).

After that battle, you’re in the darkness. Whack away at the beasties that come at you (lots of Health and Magic), then once they’re gone, smack the little nodule that forms.

In the next area, beat down all the little wisps on the creature, grabbing items and powerups as you need them. Once that’s done, head into the portal. Here, you’ll find Goofy, and a ton of those large ball Heartless. Stay alive, kill the Heartless, and smack the node to get out.

Here, beat the giant demon head down (ignore Goofy; he’ll get knocked out constantly at this point) and before entering the portal once it’s dead, head low and have a wisp smackdown.

You know the routine here; it’s just a couple of Envy Devils in pick blackness, no worries. Donald joins up, so smack them down and hit the node to leave.

Back out, go beat up the little sad face, and prepare for the final, final, final battle. Ansem has healed up from the last time, so just go do it again. It’s a little harder than last time, as he’s got a new attack or two, but for the most part, just keep the same strategy (Aero, Cure, Smash). At around level 45, it’s a long but doable battle, but I needed 3-4 Elixirs. At level 65, I used no Elixirs and rarely even had to cure.

And with that, it’s all over but the credits, which are worth sticking around for (even the staff roll and beyond it, it’s not over until you see “The End”).

The bonus movie is clearly marked, “Special Secret”. You can’t miss it if you got it.

Secrets

100 Acre Wood

Traverse Town, Mystic House

In the Mystic House, examine the book that Cid repaired, and you’ll shrink down into its pages. Move over to the small stick house to enter the 100 Acre Wood.

Log

Approach to chat with Kuma no Pooh-San, and once that’s over, you can leave to the storybook in any direction. From there, only one other location is available…

Pooh’s Home

Inside the home, Pooh, as usual is out of hunny, so leave as he does. As you do, Owl will speak with you, and you’ll go back to the Storybook. From there, you can go back to the compass to exit, but as you find pages, more will open up, such as…

Pooh’s Hunny Tree

As you approach Piglet here, you’ll scare him. Go behind the tree, and wait a minute, and Piglet will reappear. Sneak up on him from behind, and you can finally talk to him. After that, talk to Pooh, select the first option, and play the Hunny minigame. Do you like frustration? Sure you do! Just bash the bees, and if you score well enough, you’ll get an item for your trouble. Another page is now open, so move on.

Rabbit’s Howse

Head behind the tree for a cutscene, then go through the front door. Once inside,examine the pot near the roof to find Rabbit’s Hunny. Once that’s done go ahead and leave…but you’ll be stopped for an emergency. If you’ve ever read the books or seen the movies, you know what’s happened here. Talk to Rabbit, then go around back and talk to Pooh. From there, you get to play a game of Tigger Block. Select the bottom option while Tigger is airborne to block him. After that, head back into Rabbit’s house, then go to Pooh to free him and open the next area.

Pooh’s Swing

After the cutscene, go and save Eeyore by swimming up to him. From there, lead Pooh to the swing by targeting him to have him follow you. Lead him to all three Hunny pots, then to the swing. Once he’s up there, use R1 when Owl drops his wings each time to increase Pooh’s speed, then launch him into the forest. He should land on Rabbit’s branches, revealing Eeyore’s tail. This will also upgrade Stop, and reveal use page for you.

Giant Pot

Another mini-game as you approach Tigger and Roo, then talk to them. After a couple of rounds, talk to Roo, and you’ll get another game of catch the apples. Another timing game, just smack them as they fall. There’s an AP Up inside the chest when you’re done. From there, talk to Tigger, then go to the lever and have both Tigger and Roo bounce you into the trees for more items. At this point, you can go ahead and leave, and the final page will be opened up.

Muddy Glen

Approach Pooh for the first cutscene, then lock on and have him follow you out of his little path. Look inside the tree in the middle to find Eeyore, then lead Pooh to Roo (on the tree branch), then talk to Roo, go talk to Rabbit, ride the current upwards to see Piglet, Fire the beehive down into the trunk, talk to Owl, talk to Tigger, clear the spiderwebs, lead Pooh to the flowers, through the log, and to the next set of flowers to Piglet. From there, talk to Piglet, and you’re done.

Olympus Coliseum: Hades Cup

Lobby

Talk to Phil, and select the Hades cup (available after you lock Hollow Bastion’s Keyhole). There are 49 battles to fight. Not only that, but the difficulty of all the enemies has been ramped way up, so it’s a nightmare. I went in at Level 56, able to take out any non-Fat enemy with one hit.

Important Battles:

  • 44th Place Battle: Yuffie – New Shield (better DEF & Speed)
  • 40th Place Battle: Behemoth – Fire Upgrade
  • 37th Place Battle: Guard Armor
  • 34th Place Battle: Stealth Sneak
  • 30th Place Battle: Cerebus – Thunder Upgrade
  • 24th Place Battle: Guard Armor (upgraded)
  • 20th Place Battle: Cloud and LeonMetal Chocobo Keychain
  • 10th Place Battle: Hades – Gravity Upgrade, Ansem Report 7
  • 7th Place Battle: Stealth Sneak and 3 Envy Devils
  • 4th Place Battle: 2 Stealth Sneaks
  • 1st Place Battle: Rock Giant

Wrap-Up

Make sure you talk to Aeris like 20 times in the Library at Hollow Bastion. She’ll give you Ansem Reports and Curaga.

If you’re looking for Gems or other Monster-dropped items, use the portals at the End Of The World. Use Agrabah for fire stuff, Atlantica for Frost and Thunder, etc.

Trinity Locations

Blue Trinity Jump (17)

Receive it when Donald & Goofy join you

  • Traverse Town, First District, near main entrance – Munny
  • Traverse Town, First District, in front of cafe – Postcard
  • Traverse Town, Third District, upper hallway – Camping Set
  • Traverse Town, Third District, inside Mystical House – Turbo Ether
  • Wonderland, Lotus Forest, Near Mushrooms – Potion, Ether, Tent
  • Wonderland, Lotus Forest, Next to Pond after pushing the rock – Camping Set
  • Olympus Coliseum, Coliseum Gates – Dalmatians 22-23-24
  • Olympus Coliseum, Coliseum Gates – Mythril Shard
  • Deep Jungle, Camp – Dalmatians 34-35-36
  • Deep Jungle, Climbing Trees – Dalmatians 31-32-33
  • Agrabah, Bazaar – Turbo Ether, Munny
  • Agrabah, Silent Chamber – Thunder G
  • Monstro, Mouth (after water level changes) – Cottage, 2 Potions
  • Monstro, Throat
  • Monstro, Chamber 5, lowest area
  • Hollow Bastion, Dungeon – Turbo Ether, Mega-Potion, Cottage
  • Hollow Bastion, Castle Gates, just after elevator ride – 2 Cottage, Megalixir

Red Trinity Smash (6)

Receive it after locking Deep Jungle’s Keyhole.

  • Traverse Town, First District, behind Item Shop – Dalmatains 4-5-6
  • Traverse Town, Second District, alley behind Hotel in water – Passage
  • Traverse Town, Second District, above Gizmo Shop – Passage
  • Agrabah, Treasure Room – Mythril Shard
  • Halloween Town, Oogie’s Manor, just inside the front door – Mythril Shard
  • Hollow Bastion, Castle Entrance, Upper Level

Green Trinity Tower (9)

Received after Locking Agrabah’s Keyhole

  • Traverse Town, First District, Accessories Shop – Passage
  • Wonderland, Rabbit Hole
  • Wonderland, Bizarre Room, Fireplace
  • Olympus Coliseum, Coliseum Gates
  • Deep Jungle, Treetop (hard to see!)
  • Agrabah, Plaza, Storeroom – Power Up
  • Monstro, Mouth, On top of ship (need Glide or High Jump) – Mythril Shard
  • Neverland, Hold, room above shelf
  • Hollow Bastion, Library

Yellow Trinity Shove (4)

Received after Locking Neverland’s Keyhole

  • Traverse Town, Third District, behind Mystical House
  • Olympus Coliseum, Lobby
  • Agrabah, Cave of Wonders
  • Neverland, Hold, room near brig

White Trinity Detect (10)

Received at Hollow Bastion

  • Traverse Town, Sewers – Orihalcum
  • Wonderland, Forest, Hidden Area (through the painting)
  • Olympus Coliseum, Coliseum Gates
  • Deep Jungle, Cave Beyond Waterfall (where the lock was)
  • Agrabah, Cave of Wonders
  • Monstro, Chamber 6, behind “stairs” at bottom
  • Atlantica, Triton’s Palace
  • Halloween Town, Moonlight Hill
  • Neverland, Deck
  • Hollow Bastion, Rising Falls

Dalmatian Locations

1-2-3 Traverse Town, Third District
Behind Mystical House (need Glide)
4-5-6 Traverse Town, Second District
Trinity Smash behind Item Shop
7-8-9 Traverse Town, First District
Item Workshop., in a chest
10-11-12 Traverse Town, Sewers
Near the stairs going up
13-14-15 Wonderland, Queen’s Castle
Red Chest, through the ceiling exit
16-17-18 Wonderland, Forest
Blue Chest, in the trees
19-20-21 Wonderland, Mad Hatter’s Tea Party
High area, can only get there from high exit in Forest (need Glide)
22-23-24 Olympus Coliseum, Coliseum Entrance
Trinity Jump Mark
25-26-27 Deep Jungle, River
Near a climbing vine
28-29-30 Deep Jungle, High Jungle
Along the tree branches
31-32-33 Deep Jungle, Climbing Trees
Trinity Jump, Near the exit
34-35-36 Deep Jungle, Camp
Trinity Jump, Near camp entrance
37-38-39 Agrabah, Main Street
In Aladdin’s Home
40-41-42 Halloween Town, Bridge
Above the moat, left side
43-44-45 Neverland, Clock Tower
Behind your starting location
46-47-48 Agrabah
Palace Gates, up high, need High Jump
49-50-51 Agrabah, Cave of Wonders
First area, on pedestal, need Glide
52-53-54 Agrabah, Treasure Room
Activate crystal (must have Aladdin)
55-56-57 Monstro, Chamber 3
Near upper exit to Area 6
58-59-60 Wonderland, Queen’s Castle
Chest, through the pot in the Bizarre Room
61-62-63 Hollow Bastion, Laboratory
Come back after everything is clear
64-65-66 Halloween Town
Crypt Yard, use the doors next to the platform in the Moonlight Hill
67-68-69 Halloween Town, Guillotine Plaza
Underneath the stairs of the house w/doorbell
70-71-72 Halloween Town, Guillotine Plaza
In large pumpkin statue, jump & Glide X 3 to reach
73-74-75 Monstro, Mouth
Red chest, after water level changes
76-77-78 Monstro, Chamber 3
Uppermost platforms, High Jump/Glide make it easy
79-80-81 Monstro, Chamber 5
Chest on barrel in high area, just off of high exit to Area 3
82-83-84 Neverland, Hold
In the middle of the large room next to brig, need Fly
85-86-87 Neverland, Hold
Behind Trinity Shove door
88-89-90 Neverland, Captain’s Cabin
On the bed
91-92-93 Hollow Bastion, Rising Falls
Along low water
94-95-96 Hollow Bastion, Castle Gates
After emblem door opened, jump on red-switch moving elevator
97-98-99 Hollow Bastion, High Tower
Floating chest, Gravija to get it down

Rewards

  • 12 Puppies : Curaga-G gummi block
  • 21 Puppies : Firaga-G gummi block
  • 30 Puppies : Thundara-G gummi block
  • 42 Puppies : Mythril Shard
  • 51 Puppies : Torn Page and Mythril
  • 60 Puppies : Megalixir
  • 72 Puppies : Orihalcum
  • 81 Puppies : Ultima-G gummi block
  • 90 Puppies : Ribbon
  • 99 Puppies : Every gummi and Aero upgrade

Bring the Puppies back to their home in Traverse Town to claim your rewards.

100 Acre Wood Pages

  • Agrabah, Cave of Wonders, in a chest
  • Atlantica, Ariel’s Grotto
  • Halloween Town, Research Lab, on bookshelf
  • Monstro, Chamber 6, high platforms, take high exit from 3/6, Glide
  • One of the Missing Dalmatian triplets (claim in the Dalmaitain House in TT)

Heartless Encyclopedia

B = Boss
AB = Arena Boss
SB = Secret Boss

Monster Level Battle Tips Dropped
Shadow 3+ Just straight attacks will easily subdue them. If they flatten out, wait until they reform to attack them Lucid Shard
Soldier Attacks alone work fine, but they have more HP and fight better than Shadows Spirit Shard
Leon His can deal quite some damage with his gunblade. Always try to dodge his gunblade trigger damage. He will also run away if you try to do combo attack on him.I found that when he is taunting,you will have a chance to attack him.He really can’t deal much damage with his normal combo attack because it is slow, and you will be able to evade it in a second.His upper guard is low,try to jump and attack him.As long as you got the timing to evade his gunblade fire attack,he is not a problem.
Guard Armor 20+

Prep: Equip Goofy with at least 3 Potions

Fight: Go for his hands and then his head/body. The feet are easy to avoid so don’t worry about them. Attack furiously, jump a lot, and rely on Donald to Cure you. Piece of cake.

Large Body Jump over them or get to their back any way possible, it’s their only truly vulnerable point. You can swing your sword at the back of their head as you jump over them, too Spirit Shard
Red Nocture Lock-on to them and jump attack them when they stand still. Blizzard spells work well Blaze Shard, Fira Ring
Blue Rhapsody Lock-on to them and jump attack them when they stand still. Fire spells work well Frost Shard
Yellow Opera Lock-on and try to keep up with them. Attack randomly when they are nearby Thunder Shard
Green Requiem They are slow and easy targets, but they distract you from dangerous ones Bright Shard
Trump Knights 15+ Don’t even attack them. Go for the pillar in the middle and destroy it. Let Donald & Goofy worry about keeping them busy.
Trick Master 15+ Jump onto the chair and attack him from there. Otherwise, you’ll have to wait until he bends down to attack him.
Cloud 20+

Prep: Equip Sora with Potions and 1 Ether. Give him a sword with long reach if you have one. Jungle King would be best at this point.

Fight:He is very skillful, but predictable. All he does is a regular attack and Sonic. Jump attack him constantly, use Dodge Roll, and watch your HP very carefully. Save your MP for Cure. He can’t deflect your attacks very well, so it shouldn’t be too hard.

Cerberus 22+

Prep: Stock your whole party with Potions. Equip Sora with MP Rage and MP Haste if you have it

Fight: If you are strong enough, you can make it through this fight just attacking him head on and Curing carefully. Otherwise, try to get on his back and use Strike Raid. It’s very effective if you can keep your MP up. If you run out, Attack him from the side of one of his outer heads. It’s easier to dodge their snaps from there. When he vomits Dark Flames, just keep moving, run away, and dodge them (do not jump unless absolutely necessary, it slows you down).

Powerwild 12+ Dodge its attacks and counterattack. They have a jumping one and a sliding one Power Shard, Protera Chain
Bouncywild 13+ They drop bananas and if you slip on them, you’ll drop money Sonic The Hedgehog-style. Beat it quick for lotsa dough Power Shard
Clayton 27+ First you need to beat him, along with a few other heartless enemies, finish off the heartless first. Then concentrate on him. He will only have a chance to attack you a lot if you stay far off him.So always get close to him,attack with your combos. Sometimes he will run away and use potion on himself,so chase After him,at short range he will most probably can’t use his gun attack very effective.After that he will reveal his second form,he is on the air.But still not too tough,use magic on him while hitting him with your weapon.At the lizard revealed itself, it will shoot some laser that always chase after.It is hard to evade it ,so try to save energy and blast the boss instead. Other than the Lizard,you also have to beat Clayton with full HP again,but still have potions and ethers ready,always watch your HP and the Clayto will be a goner.
Air Soldier 16+ They try to dodge and counterattack, so be precise with your attacks Spirit Gem
Opposite Armor 21+ Take out his Legs and stay close to him where you can attack and easily Dodge Roll under his Fireballs.
Bandit 18+ Basic, pretty fast fighters, nothing really special Blaze Gem
Fat Bandit 20+ Flame-Breathed Large Body. Same strategy, but stay farther away from his front Blaze Gem
Pot Spider 15+ Very simple, low HP, and slow. Just attack them Mythril Shard
Barrel Spider 15+ See Pot Spider Mythril Shard
Pot Centipede 18+ Look out for his lightning attack. Otherwise, just hack away at him until he falls down, simple. He doesn’t deal enough damage to worry about his attacks. Sonic, Blizzard, and Thunder will work too.
Tiger Head 22+ Just jump on his nose and beat the F%$@ out of his eyes. He has little close-range abilities, so that’s it.
Jafar 28+ Stay out of the middle of the room. That is where Genie will attack you and where you’ll be hit by Jafar’s most damaging spell: Blizzard. Follow him anywhere he goes, climb a pedestal and attack him. Magic will do very little.
Genie Jafar 25+ Make sure your TV isn’t muted for this one. Ignore Jafar, then follow and beat the crap outta Iago. When you hear him grunt, get ready to dodge.
Search Ghost 30+ Pain in the ass, these guys will do relatively nothing, but they do seldom attack you pretty well. In the arena (Time Attack), take him out first or their Teleport will waste a good 15 seconds when he’s the last enemy left. Bright Gem
Parasite cage 1 32+ Jump at him from the platform and attack his head. Cure accordingly.
Parasite cage 2 30+ This time it became stronger.It releases poison breath to poison your characters.Run to the higher places,use fira on it.No special strategy against it,just remember to heal with cure,then attack it to recover mp,then use fira on it,and it will be gone soon.
Sea Neon Just attack them Frost Gem
Sheltering Zone Giant Sea Neon, Same strategy, then kill the little ones that pop out. Frost Gem
Screw Diver Basic, fast fighters. Just fight back. Thunder Gem
Aqua Tank Beat him quickly, or he’ll charge. He drops Screw Divers after dying Thunder Gem
Ursula with Flotsam & Jetsam 32+ A boss with the annoying Ursula.She likes to swim around to distract your attention, while her pets like to annoy you with some spinning attack, which looks lame. Don’t bother to hit her pets,they can be revived ( actually not revived, if their hp is zero, they will be in dizzy status, after some short time they are back and will spin in front of you again) Ursula has a big pot in the middle of the screen. Attack the pot with magics. Ursula will sometimes throw different potions in it making the colors of the pot changed. This will make the element of pot changed, but I think you should be able to figure Out which magic to use when the color changed. You can try to attack Ursula if you wish,it will do very very very less damage, if you are out of MP, hit her pets continously until your mp gauge recover. (only if you are sooo stingy until you are hesitate to spend even an Ether in a battle)
Huge Ursula 35+ Other than her looks, none of her attack is really damaging. Anyway,have your potions and cure spell ready. Swim to her head, attack her with your keyblade. When she scream ‘I AM MAD NOW!!’,she will unleash some lightning attack around you,beware of that. You can choose to evade it or not evade it. Cure immediately after the attack if you don’t wish to evade it. Launch fire on her if you have more mp. She also has a few bubbles attack from her mouth. Use mermaid kick to evade it if you want.
Wight Knight 32+ Long reach and fast with good defense. You just have to outfight and outmaneuver him Lucid Gem
Gargoyle 28+ Has a variety of attacks, just keep him busy with combos Lucid Gem
Boogie 35+ You have to fight him on the wheel, and your normal attack can’t reach him. He will summon heartless on the wheel to attack you sometimes. He also has an attack where he throw fire bombs at you. He also has many other attacks on the wheel like blade cutting on the wheel (stay calm and count the timing ,when the blade was raised, run through it.) Be patient and settle all the heartless on the wheel first, After that the switch will glow on the floor, step the the glowing switch closest the Boogie and you can jump up and attack him now. After awhile you will be dropped down and just repeat the strategy again. Cure when needed. Summons are also helpful in this battle.
Large Boogie 30+ It’s more of a puzzle than a fight. Just dodge random plasma bursts and some monsters for defense. Search and destroy the glowing blue spots on Boogie’s tower.
Pirate 25+ Strong fighters, but easily dispatched Power Gem
Air Pirate 28+ Simple flying fighters. They aren’t very aggressive, so save them for last Power Gem
Battleship 28+ Fights from long distance. Close that distance and take its multiple parts out quickly in battle Power Gem
Dark Sora 27+ Simple to outfight, but if he counters you a lot, cast Aero.
Captain 30+ His combos attack are great. Unluckily, his defense isn’t that great. Since you can fly in this battle, and he can’t fly so he couldn’t cause too much troubles to you. Do not get too close to him sometimes. And if you are flying ,you better use magic spells on him. That is cause of, when you were flying on air, you will have not any great/destructive combo techniques.
Dark Ball 35+ They have a “Sugar Rush” attack that’s best to avoid, and they charge and transport occasionally. Air combos all the way Lucid Crystal
Defender 40+ Jump behind his shield and hack away. Watch for his Shield Spin attack Bright Crystal
Wyvern 40+ Flying dive-bombers. Otherwise, basic fighters, so attack basically Power Crystal
Wizard 45+ Attack them before they transport or use Thundaga, because they’ll be invulnerable during that time. Use only physical attacks Shiny Crystal
Behemoth 45+ Jump on his back, climb towards his head and slash away at the horn. He’ll knock you down occasionally, but you can jump back up relatively easily
Riku 45+ He is very fast, and he has some jumping attack sword combos. If Sora’s defense is low, you will lose this battle very easily. And you will not be able to match him in your combo strength. Dodge roll behind him, and try to attack him from behind, but beware of Riku ‘s speed. If you are able to lead him to do combo on Donald and Goofy, you can easily sneak behind him and attack him. Remember to use cure immediately when your HP is lower than half .
Maleficent 45+ She is not very difficult. She stands still most of the time and cast Magic on you like Jafar did, but she will not be as hard to reach. Just hit her with physical attacks and watch out for Heartless that she summons and her Meteor attack.
Maleficent Dragon 60+

Prep: Goofy gets Ethers. Sora gets Aerial Sweep, MP Rage

Fight: Aero & Ragnarok are your best friends against her. Just keep on her and deal as much damage in as little time as you can. The longer it takes, the less chance you have of beating her. Keep Donald alive to Cure you and watch your own HP as well. Her Breath attack is dangerous, so avoid it if you can. Best case scenario: you get onto her back and hit her from behind.

Riku (Ansem) 55+ Basically just a Riku upgrade, this guy is fast enough to get to you anywhere on the field, so don’t bother with Magic except Cures. Keep on him with physical attacks and hopefully, you’ll deflect most of his as well. Sometimes, he will dash towards you, so just jump and glide to saefety.
Envy Devil 50+ A very tough, versatile monster. Just attack persistently and jump away from the flames that he surrounds you with when they are about to close up Gale
Angel Star 50+ They’ll float away from you when you try to pursure, so use Super Glide to catch up. Kill them off one at a time, because they’re unstoppable in large groups. They block with their wings occasionally, so wait for him to stop before resuming your barrage Gale
White Mushroom 15+ Hit him once with anything just to get rid of him. Hit him with correct spell three times consecutively to earn bonus items. Use Fire when he shivers, Thunder when he looks up towards an orange light, Blizzard when he kneels and gestures “bring it on”, Gravity when he floats, Aero when he spins around, Cure when he lays down. Mystery Goo, Blaze Gem, Frost Gem, Thunder Gem
Black Fungus 35+

Find Him: Agrabah – Bazaar, Halloween Town – Moonlight Hill, Hollow Bastion – Cell, End of the World – Linked World

Attack fiercely when he’s purple, and attack with magic when he turns to stone

Mystery Goo
Rare Truffle 15+

Find Him: Monstro, Neverland (VERY Rare)

Juggle him in the air for bonus items. Knock him up with any physical attack, then, pause, jump, attack, land, pause, jump, attack, land, etc.

Mystery Goo
Darkside (B) 50+ Just whack the crap out of his arm when he reaches towards you. He spawns Shadows, but ignore them and go straight for the arm. Your stray swings will knock them out anyway.
Hades (AB) 35+ He’s got a lot of HP, but he only has like 3 moves, so he’s relatively easy. Just keep healed and you’ll do fine. When he shakes his hands and moves towards the center of the ring, he’s invincible, and about to start his spinning fire attack. To avoid it, stay about 3 feet away from him and run around him with the rotation of the fire. Whenever he’s not invincible, just whack the S*@$ out of him. Ansem Report 7, Gravity Upgrade
Black Wing Demon 60+ The most dangerous attack he has is Fire Breath/Inferno if you can, stay the hell away from him, if you can’t Cure yourself whenever you can. Just go to his head (try to get to the back) and attack him as quickly as you can. If he blows you away, wait to see if he’ll do his Fire Breath right after. If he doesn’t, or when he’s done, fly back at him and continue your attack.
Ansem (first form) 75+

Prep: Equip Sora with all Elixirs and your buddies with all Megalixirs

Fight: Stay in as close to him as you can. Whenever he protects himself with his Symbiote Heartless, cast Cure or Aeroga on yourself. He has many dangerous attacks, but just keep hitting him persistently and be conscious of your HP and you’ll be fine. Just use Ragnarok and Super Glide to him if he gets away from you.

Ansem (Second form) 75+ You fight him immediately after Ansem’s first form, so your prep will be the same. Sora will fight by himself, so its even more important to watch your HP. He has a new attack in which he will surround himself with dark flames. To dodge it, just run from it like you did with Cerberus’s similar attack.
Rock Giant (AB) 30+ He looks tough, but he’s a complete wuss. Pick a foot and whack away. When he raises his foot, keep swinging and Sora will jump automatically to reach him, so you don’t even have to worry about his Earthquake attacks.
Frost Titan (AB)

Gold Match in the Arena

When he throws ice at you, smack it back to him with your sword. When he kneels, Attack him.

Phantom (SB) ?

After locking Hollow Bastion, go back to Neverland, find Tinkerbell and talk to her with Peter in your party. She’ll take you to Big Ben.

Fight: When he casts Doom on someone, cast Stop on Big Ben to prevent them from dying. Keep an eye on it, because Stop will wear off eventually. If Doom kills one of you, you cannot revive them until the fight is over. Observe the flame on him. If it is:

  • White : Use normal attacks.
  • Blue : Use Blizzard spells.
  • Yellow : Use Thunder spells.
  • Red : Use Fire spells.
Kurt Ziza (SB) 70+

After locking Hollow Bastion, go back to Agrabah to Aladdin’s House. Talk to the Flying Carpet and ride him into the desert.

Prep: Equip everyone with Mega-Potions (Sora with Megalixirs if you want) in every item slot. Equip for Defense & Physical Attack. Dodge Roll, MP Haste, and MP Rage help, too.

Fight: He will start off by using Silence (or Mute for you FF IV players out there) on your entire party. The, as women’s defense classes all say, “Go for the balls!” Finish them both and your Silence will end and you will get a few moments to hit his head (the only spot that he takes real damage from). He will stand back up and pull up a forcefield. Use Thundaga on him until it breaks. If you run out of MP, attack his shield and MP Bubbles will fall off him. After the shield breaks, you can attack his head again. The, he will get back up and you gotta sic balls again, but this time, he has a knew attack. He will start to spin around with his blades out. This is one of the most deadly attacks in the game. Jump over him at the last second when he spins horizontally, and Dodge Roll out of his way when he spins vertically. He also seems to be faster this round, but you still just need to bust his balls to get to the soft creamy filling of his head. He will rotate between these two forms until you kill him. It took me about 3 rounds of each stance at Level 68.

(Nothing but Exp & PRIDE)
Sephiroth (AB) 75+

Fight him at the Platinum Match in the Arena

Prep: Equip Hi-Potions, Divine Rose, Defense-Oriented Accessories. Set Abilities: MP Rage, MP Haste, Air Combo +1, Glide, Super Glide.

Fight: Jump a lot. Heal quickly with Curaga. Dodge his attacks by jumping and attack him from above as soon as he leaps back to position. He has a very long blade, so overestimate his reach when running away to heal. Stay away from Flame Attack if possible and use the time to cure. Knock him down before he casts his Sin attack with a regular attack or Strike Raid. After knocking him down with a combo, he will transport behind you, dodge quickly. Use Aeroga if you can spare the MP and have time. Most of all: Good Luck, because you will need it.

(not sure)

Synthesis Guide

I: Item
A: Accessory

Item Requirements Where To Find It Best Place To Look
1. Cabin (A) 2 Bright Shard Green Requiem Jungle
3 Blaze Shard Red Nocture Wonderland
2. Elixir (A) 2 Blaze Shard Red Nocture Wonderland
2 Frost Shard Blue Rhapsody Wonderland
2 Thunder Shard Yellow Opera Wonderland
4 Mythril Shard Chests
3. Energy Bangle (I) 2 Power Shard Powerwild Jungle
1 Frost Shard Blue Rhapsody Wonderland
4. Power Chain (I) 2 Spirit Shard Soldier Traverse Town
2 Power Shard Powerwild Jungle
5. Engineer Piece (I) 2 Spirit Shard Soldier Traverse Town
1 Thunder Shard Yellow Opera Wonderland
6. Dark Ring (I) 2 Lucid Shard Shadow Traverse Town
1 Bright Shard Green Requiem Jungle
2 Mythril Shard Chests
7. Mega-Potion (A) 1 Blaze Gem Bandit Agrabah
1 Frost Gem Sea Neon Atlantis
1 Thunder Gem Aqua Tank Atlantis
2 Mythril Shard Chests
8. AP Up (A) 3 Spirit Shard Soldier Traverse Town
2 Spirit Gem Air Soldier Traverse Town
3 Mythril Chests
9. Angel Bangle (I) 3 Spirit Shard Soldier Traverse Town
3 Power Shard Powerwild Jungle
3 Bright Gem Search Ghost Monstro
10. Magic Brace (I) 3 Blaze Shard Red Nocture Wonderland
3 Frost Shard Blue Rhapsody Wonderland
3 Thunder Shard Yellow Opera Wonderland
2 Mythril Chests
11. Buster Chain (I) 3 Power Shard Powerwild Jungle
1 Power Gem Pirate Neverland
1 Lucid Gem Wight Knight Halloween Town
12. Master Earing (I) 3 Lucid Shard Shadow Traverse Town
2 Lucid Gem Wight Knight Halloween Town
2 Spirit Gem Air Soldier Traverse Town
13. Turbo Ether (A) 3 Blaze Gem Bandit Agrabah
3 Frost Gem Sea Neon Atlantis
3 Thunder Gem Aqua Tank Atlantis
5 Bright Shard Green Requiem Jungle
1 Bright Crystal Defender Hollow Bastion
14. Defense Up (A) 5 Lucid Shard Shadow Traverse Town
3 Lucid Gem Wight Knight Halloween Town
1 Lucid Crystal Dark Ball Jungle
1 Mystery Goo White Mushroom Jungle
15. Gaia Bangle (I) 5 Power Shard Powerwild Jungle
3 Power Gem Pirate Neverland
1 Bright Crystal Defender Hollow Bastion
16. Rune Brace (I) 2 Blaze Gem Bandit Agrabah
2 Frost Gem Sea Neon Atlantis
2 Thunder Gem Aqua Tank Atlantis
3 Mythril Chests
17. Service Heart (I) 3 Spirit Shard Soldier Traverse Town
3 Power Shard Powerwild Jungle
1 Power Crystal Wyvern Jungle
18. Three Stars (I) 3 Blaze Shard Red Nocture Wonderland
3 Frost Shard Blue Rhapsody Wonderland
3 Thunder Shard Yellow Opera Wonderland
1 Orihalcum Chests
1 Shiny Crystal Wizard Jungle
19. Last Elixir (A) 5 Bright Shard Green Requiem Jungle
3 Bright Gem Search Ghost Monstro
1 Bright Crystal Defender Hollow Bastion
1 Shiny Crystal Wizard Jungle
2 Gale Angel Star End of the World
20. Power Up (A) 5 Power Shard Powerwild Jungle
3 Power Gem Pirate Neverland
1 Power Crystal Wyvern Jungle
1 Mystery Goo White Mushroom Jungle
2 Orihalcum Chests
21. Brave Chain (I) 5 Spirit Shard Soldier Traverse Town
3 Spirit Gem Air Soldier Traverse Town
1 Lucid Crystal Dark Ball Jungle
22. Force Brace (I) 2 Shiny Crystal Wizard Jungle
1 Mystery Goo White Mushroom Jungle
3 Orihalcum Chests
1 Gale Angel Star End of the World
23. Crystal Crown (I) 3 Lucid Crystal Dark Ball Jungle
3 Power Crystal Wyvern Jungle
3 Shiny Crystal Wizard Jungle
3 Bright Crystal Defender Hollow Bastion
24. Ribbon (I) 5 Blaze Gem Bandit Agrabah
5 Frost Gem Sea Neon Atlantis
5 Thunder Gem Aqua Tank Atlantis
5 Bright Gem Search Ghost Monstro
3 Gale Angel Star End of the World
25. Ultima Weapon 5 Lucid Gem Wight Knight Halloween Town
5 Power Gem Pirate Neverland
5 Thunder Gem Aqua Tank Atlantica
3 Mystery Goo White Mushroom Jungle
3 Gale Angel Star End of the World

F. Alternate Ending

If you have all this stuff, you will get an Alternate Ending. Some of it may not be necessary, but this is what I had when it worked.

  • All 99 Dalmatians recovered (and all prizes collected from the house)
  • All 10 Ansem Reports
  • All 100 Acre Wood pages, world complete (book has cover, no lock)
  • All 4 Olympus Coliseum Cups (only team cups required)
  • All Trinity Marks
  • Sora’s Ultimate Weapon.

Weapons

Name Atk Effect Where?
Sora
Kingdom Key STR +3 Receive it when Shadows attack your Island
Jungle King STR +5 Long Reach, Low Critical Rate Receive from Tarzan in Jungle
Three Wishes STR +6 Difficult to deflect Receive from Genie in Agrabah
Crabclaw STR +6 MP+1, Enhances Magic & Summons Receive from Triton in Atlantica
Pumpkinhead STR +7 Long Reach, Strings Criticals Receive from Jack in Halloween Town
Fairy Harp STR +8 MP+1, Enhances Magic & Summons Receive from Tinkerbell in Neverland
Wishing Star STR +5 100% Critical rate, Short Reach Gepetto’s House in Traverse Town
Spellbinder STR +4 MP+2, Enhances Magic & Summons Receive from Merlin when you have all the first level spells
Metal Chocobo STR +10 MP-1, Rare critical, Long Reach Defeat Cloud in the Hercules Cup
Olympia STR +9 Difficult to deflect, Enhances Critical damage Win the Hercules Cup
Lionheart STR +10 MP+1, Enhances Magic & Summons Defeat Leon & Cloud in Hades Cup
Lady Luck STR +8 MP+2, Enhances Magic & Summons Use Super Glide/White Trinity in Wonderland
Divine Rose STR +10 Difficult to deflect, Strings Criticals Get it from Belle in the Library in Hollow Bastion
Oathkeeper STR +9 MP+1, Enhances Magic & Summons, Strings Criticals Get it from Kairi in the Secret Cavern in Traverse Town
Oblivion STR +11 MP-1 Chest above the arch in the Laboratory in Hollow Bastion
Donald
Mage’s Staff STR +1 Enhances Magic a little Default Weapon
Morning Star STR +2 Traverse Town Item Shop
Warhammer STR +3 MP-1 Traverse Town Item Shop
Shooting Star STR +4 Traverse Town Item Shop
Magus Staff STR +4 Traverse Town Item Shop
Silver Mallet STR +7 MP-1 Traverse Town Item Shop
Grand Mallet STR +9 MP-1 Traverse Town Item Shop
Wisdom Staff STR +5 MP+1, Enhances Magic somewhat Traverse Town Item Shop
Lord Fortune STR +6 MP+1, Enhances Magic Learn every Summon spell and Fairy Godmother will give it to you
Violetta STR +9 MP-1, High Critical Rate White Trinity at Olympus Arena
Wizard Relic STR +5 MP+2, Enhances Magic greatly Dropped by Wizards
Dream Rod STR +8 Learn every Magic spell and Merlin will give it to you
Save The Queen STR +9 MP+2, Enhances Magic greatly Win the Hades Cup with Sora alone
Goofy
Knight’s Shield STR +1 Default Weapon
Smasher STR +3 Enhances Attack Traverse Town Item Shop
Stout Shield 1 Enhances Defense Traverse Town Item Shop
Adamant Shield STR +5 Enhances Defense Traverse Town Item Shop
Herc’s Shield STR +9 Enhances Attacks Defeat Hercules in Hercules Cup
Genji Shield STR +8 Enhances Attacks & Defense Beat Yuffie in the Hades Cup
Defender STR +10 MP+1 Dropped by Defender
Save The King ? ? Beat Hades Cup in Time Attack
Save The King ? ? Collect all Arts from White Mushrooms and go to Merlin

Accessories

Name Effect Where?
Protect Chain DEF+1 Chests
Protera Chain DEF+2 Chests
Protega Chain DEF+3 ?
Fire Ring DEF+1, Reduces Fire damage 20% Cid’s Shop
Fira Ring DEF+2, Reduces Fire damage 20% Dropped by Red Nocture
Firaga Ring DEF+3, Reduces Fire damage 20% ?
Blizzard Ring DEF+1, Reduces Ice damage 20% Cid’s Shop
Blizzara Ring DEF+2, Reduces Ice damage 20% Dropped by Blue Rhapsody
Blizzaga Ring DEF+3, Reduces Ice damage 20% ?
Thunder Ring DEF+1, Reduces Lightning damage 20% Cid’s Shop
Thundara Ring DEF+2, Reduces Lightning damage 20% Dropped by Yellow
Thundaga Ring DEF+3, Reduces Lightning damage 20% ?
Chaos Ring DEF+1, Reduces Dark damage 20% ?
Dark Ring DEF+3, Reduces Dark damage 20% ?
Element Ring DEF+2, Reduces Fire, Ice, Lightning Elemental damage 20% Synthesis
Three Stars DEF+3, Reduces Fire, Ice, Lightning Elemental damage 20% Synthesis
Ability Stud AP+2 Synthesis
Guard Earring AP+3, DEF+1 Synthesis
Master Earring AP+4, DEF+2 Synthesis
Power Chain STR+2 ?
Titan Chain STR+4, DEF+2 ?
Angel Bangle HP+6, DEF+2 Synthesis
Gaia Bangle HP+9, DEF+3 Synthesis
Magic Armlet MP+1, Enhances Magic and Summons Synthesis
Rune Armlet MP+1, DEF+1, Enhances Magic and Summons Synthesis
Atlas Armlet MP+2, DEF+2, Enhances Magic and Summons greatly Synthesis
Brave Warrior HP+3, STR+1 Synthesis
Ifrit’s Horn AP+1, DEF+1, Reduces Fire damage 20% ?
Inferno Band DEF+2, Reduces Fire, Dark damage 20% ?
White Fang AP+1, STR+1, DEF+1 ?
Ray Of Light HP+3, MP+1 ?
Raven’s Claw STR+2, DEF+2, Reduces Dark damage 20% ?
Heartguard HP+3, DEF+4, Reduces Dark Elemental damage 20% Synthesis
Holy Circlet AP+3, Reduces Fire, Ice, Lightning Elemental damage 20% Synthesis
Omega Arts HP+3, STR+3, DEF+3 Synthesis
Ribbon Reduces all Elemental damage 20% Synthesis

I. Items

Name Effect Rarity
Potion Restores 30 HP Very Common
Hi-Potion Restores 60 HP Common
Mega-Potion Restores 60 HP to your party Medium
Ether Restores 3 MP Common
Turbo Ether Restores 3 MP to your party Medium
Elixir Fully restores HP/MP Medium Rare
Megalixir Fully restores HP/MP for your party Rare
Camping Set Restores full HP & 3 MP for your party at a camp Medium
Tent Restores full HP for your party at a camp Medium
Cottage Restores full HP/MP for your party at a camp Medium
Attack Up Increase Strength at a camp Rare
Defense Up Increase Defense at a camp Rare
MP Up Increase Max MP at a camp Rare
AP Up Increase Max AP at a camp Rare
Fire Arts Collect all Arts Very Rare
Blizzard Arts Collect all Arts Very Rare
Thunder Arts Collect all Arts Very Rare
Hero License Allows you to fight in Tournaments Key Item
Earthshine Receive from Leon in the Secret Waterway in Traverse Town.
Bring to Fairy Godmother to learn Simba Summon
Key Item
Watergem Chest inside Monstro.
Bring to Fairy Godmother to learn Dumbo Summon
Key Item
Naturespark Get after finishing Bee Bashing at 100 Acre Wood.
Bring to Fairy Godmother to learn Bambi Summon
Key Item
Fireglow Get after beating Maleficent Dragon at Hollow Bastion.
Bring to Fairy Godmother to learn Mushu Summon
Key Item
Ansem Report 1 After beating Agrabah. Read about Heartless in here. Key Item
Ansem Report 2 After beating Hollow Bastion, return and talk to Aeris. Read about Heartless in here. Key Item
Ansem Report 3 After beating Atlantica. Read about Heartless in here. Key Item
Ansem Report 4 After beating Hollow Bastion, return and talk to Aeris. Read about Heartless in here. Key Item
Ansem Report 5 After beating Maleficent Dragon. Read about Heartless in here. Key Item
Ansem Report 6 After beating Hollow Bastion, return and talk to Aeris. Read about Heartless in here. Key Item
Ansem Report 7 After beating Lock, Stock, and Barrel in Halloween Town. Read about Heartless in here. Key Item
Ansem Report 8 After beating Hades in Hades Cup. Read about Heartless in here. Key Item
Ansem Report 9 After beating Captain Hook in Neverland. Read about Heartless in here. Key Item
Ansem Report 10 After beating Hollow Bastion, return and talk to Aeris. Read about Heartless in here. Key Item
Pretty Stone Completely Useless Medium Rare
Mythril Shard Use it with Synthesis Medium Common
Bright Shard Use it with Synthesis Medium Common
Blaze Shard Use it with Synthesis Medium Common
Frost Shard Use it with Synthesis Medium Common
Thunder Shard Use it with Synthesis Medium Common
Power Shard Use it with Synthesis Medium Common
Spirit Shard Use it with Synthesis Medium Common
Lucid Shard Use it with Synthesis Medium Common
Blaze Gem Use it with Synthesis Medium Rare
Frost Gem Use it with Synthesis Medium Rare
Frost Gem Use it with Synthesis Medium Rare
Spirit Gem Use it with Synthesis Medium Rare
Mythril Use it with Synthesis Medium Rare
Bright Gem Use it with Synthesis Medium Rare
Power Gem Use it with Synthesis Medium Rare
Lucid Gem Use it with Synthesis Medium Rare
Bright Crystal Use it with Synthesis Rare
Lucid Crystal Use it with Synthesis Rare
Power Crystal Use it with Synthesis Rare
Mystery Goo Use it with Synthesis Very Rare
Shiny Crystal Use it with Synthesis Rare
Orihalcum Use it with Synthesis Rare
Gale Use it with Synthesis Rare

Gummi Stuff

Name Effect Where?
Color Spray Allows you to change the color of your gummi blocks Buy it from Cid
Color Palette Gives you more colors Buy it from Cid
COM. LV 1 Raises your building capabilities. Plans = 1, Blocks = 100 Buy it from Cid
COM. LV 2 Raises your building capabilities. Plans = 5, Blocks = 150 Buy it from Cid
COM. LV 3 Raises your building capabilities. Plans = 10, Blocks = 200 Buy it from Cid
Navi-G Opens up a new route to travel Get them from Cid
Thunder-G Small shot, Straight ahead Get them from Cid
Thundera-G Medium shot, Diagonal Get them from Cid
Thundega-G Huge slow shot, Straight ahead Get them from Cid
Comet-G Small laser, Medium damage Get them from Cid
Meteor-G Medium laser, High damage Get them from Cid
Ultima-G Big laser, Extreme damage Get them from Cid
Fire-G Small engine with low power Get them from Cid
Fira-G Small engine with medium power Get them from Cid
Firaga-G Medium engine with medium power Get them from Cid
Flare-G Medium engine with high power Get them from Cid
Holy-G Large engine with extreme power Get them from Cid
Cure-G Recover more from Items Get them from Cid
Curaga-G Recover much more from Items Get them from Cid
Life-G Recover a lot more fro Items, save from destruction once Get them from Cid
Life2-G Recover Max from Items, save from destruction multiple times Get them from Cid
Protect-G Shield with low power Get them from Cid
Shell-G Shield with average power Get them from Cid
Dispel-G Shield with high power Get them from Cid
Aero-G Average wing Get them from Cid
Aerora-G Better-handling wing Get them from Cid
Aeroga-G Great-handling wing Get them from Cid
Float-G Greater-handling wing Get them from Cid
Tornado-G Wing for best handling Get them from Cid
Haste-G Allows hyperspeed Get them from Cid
Hastega-G Allows Hyperspeed2 Get them from Cid
Drain-G Reach out and grab Gummis Get them from Cid
Osmose-G Reach out and grab farther Gummis Get them from Cid
Transform-G Allows your ship to transform into another one Get them from Cid
Warp-G Allows you to travel to areas you’ve previously visited without fighting Get them from Cid
Esuna-G Radar that shows objects incoming from front Get them from Cid
-G Radar that shows objects incoming from all directions Get them from Cid
Barrier-G Place a shield on one side of your ship Get them from Cid
Wall-G Place a shield surrounding your ship Get them from Cid
Kingdom Blueprints When you meet Goofy & Donald
Gepetto Blueprints Finish Monstro and visit Gepetto in Traverse Town
Cid Blueprints Defeat 500 Heartless and visit Gepetto in Traverse Town
Cactuar Blueprints Defeat 1000 Heartless and visit Gepetto in Traverse Town
Yuffie Blueprints Defeat 1500 Heartless and visit Gepetto in Traverse Town
Aeris Blueprints Defeat 3000 Heartless and visit Gepetto in Traverse Town
Leon Blueprints Defeat 4000 Heartless and visit Gepetto in Traverse Town
Hyperion Blueprints Defeat 5000 Heartless and visit Gepetto in Traverse Town
Chocobo Blueprints Enter and leave Gepetto’s house 30 times, then go in and talk to Pinnochio. If you don’t get it, leave, talk to him again, and do it until it works.
Cindy Blueprints Receive it when you defeat her
Shiva Blueprints Receive it when you defeat her
Lamia Blueprints Receive it when you defeat her
Sandy Blueprints Receive it when you defeat her
Sylph Blueprints Receive it when you defeat her
Carbuncle Blueprints Receive it when you defeat him
Mindy Blueprints Receive it when you defeat her
Goblin Blueprints Receive it when you defeat him
Siren Blueprints Receive it when you defeat her
Bomb Blueprints Receive it when you defeat him
Remora Blueprints Receive it when you defeat him
Ahriman Blueprints Receive it when you defeat him
Imp Blueprints Receive it when you defeat him
Stingray Blueprints Receive it when you defeat him
Catoblepas Blueprints Receive it when you defeat him
Adamant Blueprints Receive it when you defeat him
Serpent Blueprints Receive it when you defeat him
Ifrit Blueprints Receive it when you defeat him
Odin Blueprints Receive it when you defeat him
Otomos Blueprints Receive it when you defeat him
Golem Blueprints Receive it when you defeat him
Diablos Blueprints Receive it when you defeat him
Deathguise Blueprints Receive it when you defeat him
Typhoon Blueprints Receive it when you defeat him
Alexander Blueprints Receive it when you defeat him
Leviathan Blueprints Receive it when you defeat him
Ramuh Blueprints Receive it when you defeat him
OMEGA Blueprints Receive it when you defeat him

Buy and Sell Gummi Ship Parts

Cid will Buy and Sell Gummi parts after you:

  • Beat Cerberus
  • Lock Wonderland
  • Lock Deep Jungle
  • Lock Traverse Town

Abilities

Sora

Name AP Effect Where?
Guard 2 Push Square to block with your sword Default Ability
Dodge Roll 1 Dive and roll to evade attack by pressing Square. Learn from Gofy when he joins you
Counterattack 2 Counter after parrying an attack ?
Combo Plus 1 Adds an extra hit to your standard ground combo. ?
Air Combo Plus 1 Adds an extra hit to your air combo ?
Vortex 1 Draws enemies closer ?
Critical Plus 3 Enhance your Critical Rate ?
Aerial Sweep 2 Jumping attack ?
Scan 1 See Enemy’s HP Bar ?
Treasure Magnet 2 Draws HP/MP Balls, Munny, and Chests closer ?
MP Haste 3 Regain MP faster ?
MP Rage 2 Regain MP when damaged ?
Second Chance 2 Sometimes keep 1 HP instead of dying ?
Jackpot 2 Win more Munny and HP/MP Balls ?
Lucky Strike 3 Enemies drop Rare Items more ?
Sonic Blade 3 Rush attack Learn from Cloud in Preliminaries at Arena
Ars Arcanum 4 Strong Combo Attack ?
Strike Raid 3 Throw your sword ?
Ragnarok 4 Strong Air Combo ?
Blitz 3 Combo Attack Enhancement ?
Berzerk 1 STR+ when HP is low ?
Cheer ? ? Win from Pooh Games
Trinity Limit 5 Sacrifice all MP for Non-Elemental attack ?

Goofy

Name AP Effect
Rocket 1 Leap at an airborne enemy and attack with shield. Cost 1MP.

Traverse Town Postcards

Where? Reward
1 Behind the accessories shop, in the blue safe (can’t be unlocked until you have Donald and Goofy) Cottage
2 Use the Trinity Jump in front of the cafe in the First District. Mythril Shard
3 Examine a poster on the wall of the Item Workshop Mega-Potion
4 Hit the fan in the Item Shop Turbo Ether
5 On top of the “Boots and Shoes” shop in 2nd District (need High Jump)
6 & 7 In the 3rd District, cast Thunder on the exposed wire, then in the Gizmo Shop, step on all three buttons, then examine the clock (2 Postcards)
8 After you kill Guard Armor, climb the ladder outside the Gizmo Shop (Second District). With you back turned to the bell tower, go straight and towards the left, jump from roof to roof to the window. It’ll go to the 3rd District, use target lock and find the Postcard.
9 Green Trinity in Cid’s Shop
10 Small pot on the shelf in Gepetto’s Shop

Magic/Summon Spells

(M) Magic Spell
(S) Summon Spell
Name MP Effect Where?
Fire (M) 1 Shoot a Small Fireball After Donald and Goofy join you
1 Shoot a Medium Fireball After beating Genie Jafar in Agrabah
1 Shoot a Large Fireball Receive from Princesses in Hollow Bastion
Blizzard (M) 1 Spray Small Icicles Receive From Cheshire Cat in WonderLand
1 Spray Medium Icicles After beating Jafar in Agrabah
1 Spray Large Icicles After beating Behemoth in Hades Cup
Thunder (M) 1 Small Bolts hit nearby enemies Beat barrel-smashing in Olympus Coliseum
1 Medium Bolts hit nearby enemies Beat Ursula in Atlantica
1 Large Bolts hit nearby enemies Beat Cerberus in Hades Cup
Cure (M) 1 Heal some HP After Beating Clayton and Stealth Sneak in Deep Jungle
1 Heal more HP Beat Captain Hook in Neverland
1 Heal full HP After you have sealed Hollow Bastion, talk to Aerith in the library
Stop (M) 2 Stop an enemy in place Beat Parasite Cage in Monstro
2 Stop multiple enemies in place Receive in 100 Acre Wood
2 Stop many enemies in place Beat Phantom in Clock Tower
Gravity (M) 1 Reduce enemies HP by XX% in a Small Area Winning the Phil Cup in Olympus
1 Reduce enemies HP by XX% in a Medium Area After Oogie’s Manor in H. Town
1 Reduce enemies HP by XX% in a Large Area Beating Hades in Olympus Coliseum
Aero (M) 2 Raises Defense a little. Deflects some attacks Yellow Trinity in NV’s Ship Holds
2 Raises Defense more. Deflects some attacks After beating Opposite Armor in Traverse Town
2 Raises Defense a lot. Deflects some attacks Getting 99 Dalmatians
Simba (S) 2 Pounces on enemies Bring Earthshine to Fairy Godmother
Dumbo (S) 2 Ride on him and shoot water at enemies Bring Watergem to Fairy Godmother
Bambi (S) 1 Frolics around spreading MP Balls Bring Naturespark to Fairy Godmother
Genie (S) 2 Shoots flares and Stops enemies He joins you after you beat Agrabah
Tinkerbell (S) 3 Heals your HP constantly. Will revive Sora from death once. She joins you after you beat Neverland
Mushu (S) 3 Sits on your head and breathes fire at enemies Bring Fireglow to Fairy Godmother

UPDATE: 9/15/2014

It was a nightmare to update this to modern coding standards, so I hope someone looks at it at some point!